my thoughts on what should be changed on garen

alicesenpai··1 votes·277 views

hes trash--he cant gapclose especially with his reduced movement speed and lack of any sort of mobility, and he is essentially a tunnel vision champion

i play him alot, though i havent played him in a bit, but i have over 380 k mastery points on him so my experience on him is above average :) i believe that his r cd should get some cdr refunded upon killing a enemy champion, (maybe increasing the base cdr to balance it out) and maybe deal an aoe of some sort, damage, maybe reduces resistances, or some kind of cc, to make it more rewarding to use it in a teamfight. giving it some sort of aoe will make it more team helping kind of ability to use in higher elo rather than just tunnel visioning only the adc or villian for 300 g, compared to darius who can just penta dunk the enemy team for a free win. the w changes dont look like they will help alot, but it is nice, and if it had a scaling with resistances like galio, that could make playing tank garen more rewarding then just getting 3 damage items and then 2 tank items. however, he is a low mobility champ, so easily kited. when he intiates a teamfight, garen's survivability is with his w. now thats it not 6 seconds at max rank anymore, i feel like it will be extremely overwhelming once it ends, he presses w, ok its a bit stronger, and has tenacity for 0.75 secs but then you get kited out and bam. youre now basically naked, and all you have is your tankiness from just items and base stats. other juggernauts have grey shields and heals, but garen doesnt. i feel like the passive changes wont help him in higher elo, but will just give him more mid game snowballing power, perfect for making him stronger in lower elo--the opposite of what i assume are the goal of these changes.

tldr;

r-when it lands it creates an aoe with a debuff (slow/resistance removal), or maybe gives some kind of buff to allies?? w-scaling with mr/armor?

2 Comments

Critmaster Garen2 votes

trump would be proud of that wall you built there. paragrphs really help with readability :)

otherwise, i think the pbe buff to his w really hits the mark. if youre not sure just how much of an impact that buff is going to have, think about all the possible interactions.

lane trades against renekton that let you absorb 50% of his stun/burst chain when done right.

intercepting engage abilities like ashe arrows.

practically negating zeds ult by timing the w for his burst.

you can take mega gnars entire burst chain to the face and almost take no damage when you w just the right moment.

you can absorb 90% of a heated up turret shot on a dive.

ive seen a garen lane against a teemo and max his w in lane. i swear, when i saw him take a q + auto attack poke from teemo, i saw the garens health bar go UP instead of down, because his base regeneration outperformed the entire damage of teemos poke.

this new effect is basically a downscaled version of Fiora parry. it gives him exactly what he needs. at the same time a buff, and increased skill expression.

you might not think much of it right now, but this is really really good for him.

alicesenpai1 votes

i realized it was a huge paragraph, which is why i added the tldr below it. the w is fine; i wrote the entire thing before they added the tenacity changes, and only added it in afterwards when i saw them without taking it into much account.

except you only address the w, keep into account he has 4 other abilities please.

garen is a champion that should lead the charge. with no cc, it is extremely hard for him to do. he doesnt have an ally movespeed buff like kled, or a pull like darius--two other commander type champions.

every single one of garen's abilities are selfish. as a stoic and sacrificing hero, this should not be the case. you have to admit. on a non villian champion, it is seriously underwhelming, compared to darius or lux

sure, it does damage, and is his finishing move, but in higher elo, being able to kill something isnt just enough.

hence why i think they should change it a bit too. like lux, cdr could be refunded upon kills (base cd could be increased to balance it), and would be cool for the siblings to have similar effects.

perhaps an aoe affect afterwards would be more useful for the ability, rather than just a finishing move. imagine diving into 5 people, finishing someone with your r, and apply some sort of debuff to their entire team (slow, resistance shred, maybe even something like they all get negative tenacity).

this would make the ability not only a tunnel vision ability, which is what it essentially is, but an ability that helps the entire team. the might of demacia should help its allies, after all.

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