On-hit Itemization Update
The on-hit side of attack speed itemization is outdated and has fallen behind the crit itemization in terms of utility components. One important part to auto attackers is movespeed and right now on hit builds get close to none, there are currently 4 items that build out of zeal giving 5, 5, 7, and 12% MS. I suggest some updates to give similar options to on-hit users starting with Stinger.
Stinger = 1200g
30% Attack Speed UNIQUE: 10% CDR UNIQUE: 5% Movement Speed
This update will match the cost and 3 stat arrangement that zeal has. In response to this change Nashor’s tooth will gain the 5% MS. Triforce does not need to be adjusted it already has MS from its Zeal legacy.
The next change I propose is to move Runaan’s Hurricane back to being on hit focused. After a brief period of being the best Zeal item for ADCs it has not maintained this level of use after a nerf that affected on-hit builds more directly than crit builds.
Runaan’s Hurricane = Stinger + Recurve Bow + Gold = 2600g
55% Attack Speed 10% CDR UNIQUE: 7% Movement Speed UNIQUE: 20 on-hit physical damage
UNIQUE – WIND'S FURY: When Basic attacking, bolts are fired at up to 2 enemies near the target, each dealing X% AD physical damage. Bolts can critically strike and apply on-hit effects.
Runaan’s will be restored as a go to on-hit item. Rather than giving it crit, the way to make this item attractive for both on hit and crit users is through tuning what % of AD gets applied to the AOE. It is currently 40% and is not attractive enough to crit users. Tuning this number up (100%?) would make it more attractive to crit users.
The last item I would change is Wit’s End. The MR steal is awkward and out of date. Rebalancing the stats and adding a much needed piece of utility will more clearly define its strengths and uses.
Wit’s End = Recurve Bow + Quicksilver Sash + Gold = 3000g
40% attack speed 50 magic resistance Passive UNIQUE: +40 bonus on-hit magic damage UNIQUE – QUICKSILVER: Removes all crowd control debuffs from your champion and grants +50% movement speed for 1 second (90 second cooldown).
REMOVED: Basic attacks (on-hit) grant +5 magic resistance and reduce the target's magic resistance by 5 for 5 seconds. Stacks up to 5 times for a total of +25 bonus magic resistance and -25 magic resistance reduction.
Increasing the base MR and adding QSS solidifies this as a go to defensive option. The cost increase (500g) reflects the increased overall value of the item. This gives On-hit champs one defined defensive utility item for them. AD champs have Maw, Scimitar and GA ap champs have Banshee’s Veil and Zhonya’s.
In conclusion there will still be 3 items that build out of zeal to give MS but now Stinger will also give MS and be used in 3 different items. On-hit item not being updated are BOTRK, Bloodrazor, and Guinsoo’s Rageblade. While I believe that the Gold costs listed above are roughly fair value, the efficiency of any item can be easily tuned by moving the price in the future.
TLDR:
Stinger gets Movement Speed. Runaan’s Builds out of Stinger and Recurve Bow. Wit’s End Builds out of QSS.
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