Suggestion For Smite , for more fair gameplay

Eiji788··1 votes·204 views

First, my English is soo bad , sorry for that************ I suggest the summoner spell Smitesummoner 11 can only be activated after a few times of auto attack Or it is the only way to get the full damage on the mons

WHY?

In lots of professional matches, we can often see both teams hanging around the dragon or baron When the dragon/baron gets low in HP , both teams dance around to prevent the objectives from being stolen While it hurts, and the team fell behind might took the chance to invade They might steal the baron, kill the enemies
Then all the advantages built early game would be gone It is not quite fair and some luck is involved

Feel free to discuss

3 Comments

DrCyanide1 votes

I think that Baron and Dragon are inteneded to be risks. Smite being able to take them without auto helps ensure that.

What's more, what's the difference between stealing with a summmoner spell or an Ultimate? Would you just disallow stealing in general?

I think it's best left as is.

Sasogwa1 votes

Well, I don't like it because it removes play potential. To prevent smite steal, you should have vision around, someone to deal with the other jungler preferably. And removing the steal possibility even further puts the game into a 'get an advantage early, snowball all game long and win, 0 comebacks allowed' situation that is really not healthy imo.

Also, objectives are made for being a risk. You can't fight drake/baron in the open when the enemy team is nearby and ready to collapse on you. It's logical that you should be in danger for that.

Shroom Junkie1 votes

Its completely fair. Flash+smite and dragon/baron steal means you just got outplayed scrub, don't rage about it.

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