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Don't finish jungle item with the smite and camp changes?

Elohymn··3 votes·3,141 views

Hi,

With the incoming nerfs to camps and smite what do you think about the idea of no longer buying the fully upgraded smite item?

As an example: Runic Echoes is simply a weaker version of Luden's Echo. So now smite has been nerfed would it be worth spending the additional few hundred for the better item? The build path isn't terrible either.

Also, as the camps are now being nerfed (late game) it wouldn't seem like a terrible idea to simply sell your machete or talisman after you get your core build or it is slot locking you and focus on ganks/team fights a lot more?

Just an idea.

Thanks

9 Comments

Illabethe2 votes

Runic Echoes is still worth completion. It's not really all that weaker than Luden's. 10% +10 damage weaker, for a MUCH lower cost, with jungle use.

There are several AD champs who already do not complete their jungle items. For example, Udyr already snowballs faster if he rushes a Triforce.

Elohymn1 votes

{quoted}

Runic Echoes is still worth completion. It's not really all that weaker than Luden's. 10% +10 damage weaker, for a MUCH lower cost, with jungle use.

There are several AD champs who already do not complete their jungle items. For example, Udyr already snowballs faster if he rushes a Triforce.

The jungle use is only 50exp extra plus you gain mana in the jungle.

Ludens gives 10% more CDR, 10 more AP and 300 extra mana and plus 40 extra base damage on it's effect. Seems better to me?

Illabethe1 votes
  1. Runic does 250% to jungle mobs (Primary function of the splash)
  2. Luden's doesn't actually give 20% CDR. It gives 10% + a Unique 10%. You can fully utilize item 3003 with the Jungle item.
  3. Again..... the jungle item is CHEAPER
  4. The smite effect (slow or on hit damage/damage reduction)
  5. Jungle Echo's has a % missing Mana refund. It doesn't need the 300 Mana more.
  6. If Ornn is in the game, not building Luden's will prevent it from being the item he upgrades. You Obviously want a Death Cap.
Elohymn1 votes

{quoted}

  1. Runic does 250% to jungle mobs (Primary function of the splash)
  2. Luden's doesn't actually give 20% CDR. It gives 10% + a Unique 10%. You can fully utilize item 3003 with the Jungle item.
  3. Again..... the jungle item is CHEAPER
  4. The smite effect (slow or on hit damage/damage reduction)
  5. Jungle Echo's has a % missing Mana refund. It doesn't need the 300 Mana more.
  6. If Ornn is in the game, not building Luden's will prevent it from being the item he upgrades. You Obviously want a Death Cap.

I meant once you have done the majority of your early game farming. After the effect is less useful. Due to the exp scaling getting nerfed. Remember what I said at the top? This is simply an idea. What difference does it make if the effect is 10% CDR or another effect that does the same thing? Yes, it is cheaper. No need to get your panties twisted. Pretty sure I mentioned this myself. Smite is being nerfed. The second reason I made this post. Agreed if I have an Ornn on my team :)


Combine cost decreased to 650 from 800. Skirmisher’s Sabre – nerfed

Challenging Smite: Damage per tick decreased to 19-42 from 20-54 Damage total decreased to 57-125 from 60-162 Damage over time duration decreased to 2 seconds from 3 seconds No longer grants vision for the mark duration Stalker’s Blade – nerfed

Chilling Smite: Damage decreased to 20-156 (12 + 8 x level) from 28-164 (20 + 8 x level)

General Camps Experience scales to 150% >>>>> Now 125% Buff Camps Experience scales to 157% >>>>> Now 125% Scuttle Crab Gold and Experience scales to double base value >>>>> now 180% of base value

LordGeovanni1 votes

so ludens gives 20% cdr.

you got points on the other things not all of them super relevant like the slow on smite.

LordGeovanni1 votes

Slot efficiency yeah cost efficiency no. But the boards only know slot efficiency when it comes to mages and adcs and they expect everyone else to be happy with cost efficiency but they also cry when mage and adc items are less effective than their gold cost too which should be the case for more raw damage in one slot.

LordGeovanni1 votes

too bad 15% of bonus hp is more hp and we nerf every defensive hp item in the game bi yearly

Elohymn1 votes

{quoted}

too bad 15% of bonus hp is more hp and we nerf every defensive hp item in the game bi yearly

The HP jungle Item is pretty good. I agree.

LordGeovanni1 votes

not that its good but rather that they made it then proceeded to gut every other defensive hp item in the game because they didnt realise the implications of % hp increase and thus defensive builds without this item are garbage. Its not really good persay its good by comparison.

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