"blade of the ruined is a tank shredder item"


It still does %health damage. Sorry we tanks want to itemize against our counters.
Since that's basically our entire itemization. And we aren't the only ones that do it. Since ADCs have been known to utilize anti burst items like GA.
armor????
Guess we both got our content removed. Funny that.
It still does %health damage. Sorry we tanks want to itemize against our counters.
Since that's basically our entire itemization. And we aren't the only ones that do it. Since ADCs have been known to utilize anti burst items like GA.
Not all Tanks have to play the silly 'omni-tank' shenigan game. For example i played a match with
and i used the following items:

The enemy team had
, though the Yi did screw up by forgetting to Grab Smite.
The result was i was this awesome tankie mobile'menance where i could take on one of them(sometimes even 2 or 3, the latter if i get a good surprise jump on them) even if they had items or abilities to let them % hp shred me, because i usually ended up using Q's silence, change to a spin to avoid typical minion blockage. So even if they CC'd me the spin didnt exactly get canceled out as a result or just plain using the spin if the Yi or Zed jumped on top o one o my allies or myself so they got hit with the spin's damage soon as they came out of it. Then with the fancy ultimate to stop them from escaping with Q's move speed or ghost blade's active to let me get in range even if they used flash or they used some form of 'escape' to gain distance. Plus even at the end if they hard CC spaz'd me i could just get out of it with mercurial scimitar's CC canceler or mercury tread's tenacity to surprise them.
Just like the saying. "The best defense is a good offense" (and vice'versa in some regards) it just takes using the right items and kit to balance it. Sadly that same 'so called balance' gets ruined when particular champions can get away with the kit much more easily with few'er items yet some other champions have to get many more particular items to reach the same 'power level' for a even match up.
Also fun'fact 2 of them made use of Guardian's Angel but it ended up being wasted when i had some reliable team'members (not snowball'tier, besides the fizz being tied with me in about 20 kills and 12 assists but had more deaths then i did), we usually manage to shut down the majority of them especially during the 'respawn delay' taken for guardian angel so they simply got a free death escape, which usually isn't that useful if you don't have flash or a instant escape to avoid any silence or CC to screw you over in 'getting away' especially when you have low enough health for a Garen's R smite to pretty much one shot you still in late game. I couldn't 1vs4 or 5 any of them when i got a little stupid on mid-late game, but even as a result i still manage to claim one kill and still do considerable damage to most of them while the rest of my team mates close in and i kept the enemy team from focusing fully on a turret or just get pulled far enough from it so some of them were just caught out of position and killed by my team.
Anyway enough of that rant, Point is i find its sometimes pointless to think full tank builds resolve everything especially with penetration builds on marksmen and early game % hp shredding jungle types still a thing. It might be better to say a proper mixer build is the only way for a tank to still be a tank and not get screwed over if they try and play the 'turtle duel' game against a squishie who can just % hp shred you and you can't stop them from losing that advantage by making your hits or abilities to let you do the glorious 'pimp slap' in a sense against their silly play style.
[slayer-jinx-catface]
Oh and ended up with a S~ rank it seems and a key frag as a result too, just a shame that i ended up being forced to d/c by a certain crazy parent at the end of it but my team still manage to win in the end even though they didnt have their epic 'simple but awesome' juggernaut during that match(Basically ya get that kind of ego when you manage to rush into a team fight, take out one of their ADC champs almost immediately and get 3 more dead while following thru with it).
Not all Tanks have to play the silly 'omni-tank' shenigan game. For example i played a match with
and i used the following items:
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http://photos.gleuch.com/data/assets/kanye_imma_bookmarklet.png
isn't a tank and tanks don't build
and they certainly do not build 
couldnt agree with you more on that.
still does % damage even with lowered atk speed
you need to factor in armor
it's physical damage based on % of current health, meaning that the damage is calculated BEFORE resistances, armor decreases the dmg from the item and the autoattack itself, so armor does works to reduce the effectiveness of the item, even though lifesteal remains very high and in the long run you'll heal almost all the damage a tank could pull and eventually the adc will shred the tank's life and remain unscathed.
in the long run you'll heal almost all the damage a tank could pull and eventually the adc will shred the tank's life and remain unscathed.
Happened to me in under 4 seconds with 7k hp/shielding against a lucian in a 1v1. That and Lord Dominiks
[{quoted}](name=I Win Haha,realm=NA,application-id=3ErqAdtq,discussion-id=PIZJwuwY,comment-id=,timestamp=2016-09-06T22:19:58.867+0000)
"blade of the ruined is a tank shredder item"
"...which was originally very specifically designed to be countered by randuin's omen before tweaks to either item. "
Wait if % health can get reduced ( Elise for example ) Then why cant borks 6% get reduced :X
because it was 8% before