Aurelion Sol and the Rylai's nerf
There is no need for a wall of text because the issue is rather simple.
Aurelion Sol feels a lot weaker after the nerfs to Rylai in every possible aspect. (Edit: I see that there are info that lead to thinking that Aurelion Sol stars applied the 20% slow since the beginning because they are coded as multi-hit, I haven't found anything to disprove or confirm it so I ask you to take the "harder to catch enemies" stuff with a grain of salt until we can shed some light on it) He can't keep up with any1 that has a mobility tool unless he gets
and
, his Teamfight potential has been cut in half because you either build tanky and you're not contributing to damage unless you spend 3/4 of your mana bar or you try a more dps oriented build and get deleted by anything be it long or short range.
Rylai was a noticeable powerspike because you built it as third item and that allowed you to become the zone control mage you were meant to be. Now when I build it it feels that I got weaker compared to when I didn't have it. At the time a champion gets his third item he has basically closed the core cycle and can start to build concerning the enemy and ally team. Aurelion Sol (like many other mages) can't, any choice he makes at this point will bring subpar results.
I feel like I have no option but to build that because without it I'm simply useless and can't even stick to a running Mordekaiser and with it I just used a slot for an item which stats are half as good as other more offensive or defensive options.

playable
