Proposed change for the Warlord's Bloodlust mastery
As most people know, the keystone mastery Warlord's Bloodlust is very powerful on crit based champs, Yasuo and Tryndamere being the most prominent users of it.
In my opinion, the way to balance this would to maybe lower the bonus that melee champions get from it.
So if you're a ranged champ, you would get the 15% of damage done heal and the 20% attack speed bonus, but if youre melee you should only get a small portion of the bonus. For example, 5% damage done heal and 10% attack speed bonus.
I'm not an expert on actual game balance by any means, so I don't know what numbers would be best for it or if this would even fix the current issue, but I'm just throwing it out there.