Proposed change for the Warlord's Bloodlust mastery

ButtCruncher69··1 votes·608 views

As most people know, the keystone mastery Warlord's Bloodlust is very powerful on crit based champs, Yasuo and Tryndamere being the most prominent users of it.

In my opinion, the way to balance this would to maybe lower the bonus that melee champions get from it.

So if you're a ranged champ, you would get the 15% of damage done heal and the 20% attack speed bonus, but if youre melee you should only get a small portion of the bonus. For example, 5% damage done heal and 10% attack speed bonus.

I'm not an expert on actual game balance by any means, so I don't know what numbers would be best for it or if this would even fix the current issue, but I'm just throwing it out there.

3 Comments

Yosuke Apperu1 votes

The problem with your proposed change is that melee should be the ones getting a bigger bonus. Since they're melee they're more in danger for being up close.

Erockandroll1 votes

{quoted}

The problem with your proposed change is that melee should be the ones getting a bigger bonus. Since they're melee they're more in danger for being up close.

Really they should Just nerf it whole sale. If Critical strike can mitigate the need for LS. I wouldn't think the healing should be any more that 10% of crit damage. Regardless of if your Melee or ranged.

Viagrasaurusrex1 votes

The difference being that the two melee champions that really need this perk are able to abuse the hell out of it. Yas and tryn are both meant to have a meh early game where you can shut them down and delay their carry. This allows them to out-sustain ANYONE. Ranged ADCs, while still powerful, don't get near the amount of crit chance as yas or tyrn without sacrificing something they need or survivablilty.

Both of these champs have no problem hitting 100% crit chance. Yasuo hits 100% off of 3k gold and tryn just needs some attack speed really...

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