Aatrox Rework Idea. TIME TO FEEL HIM AS GOD OF WAR !
Blood Well is removed. Why? Because after Aatrox reviving all the attack speed bonus is lost and you can only do 2-3 more basic attack and die again.
Aatrox now has two Passive Skill. Skill name : Avatar of War
**The Presence **: Whenever more than one champion in fight, Aatrox and his allies gains % 1 Attack Damage, Attack Speed, Ability Power and Movement Speed for every 5 seconds. Stacking Infinitely but it only works if there more than one champion in 1500 range of Aatrox and works only if they are fighting. Stack is lost after 3 seconds.
How does this skill works ? This passive will began working only if champions hits each other, killing minions or walking around will not work. They must hit each other. This skill will also make enemy team fear Aatrox and it fits his role like in the lore perfectly. You must keep him away from the battle.
Darkin Legacy : ( STATIC COOLDOWN: 200 / 180 / 150 / 120) : Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters stasis and healing himself over the next 2 seconds for 100 + 100 per level.
Healing in 3 seconds was taking long time and now with that Blood Well is removed turning it in to per level will be more good.
**Q - Dark Flight **: Aatrox dashes to the target area after a brief delay while dashing becomes immune to crowd control effects , dealing physical damage to nearby units upon landing and knocking up all units in the epicenter for 1 second.
One of the most painfull and useless ability. Knock up radius is small and he was completely useless after using Dark Flight. Giving him immunity to crowd control effects and increasing knock up radius would be better.
W - Blood Thirst / Blood Price :
Blood Thirst: Aatrox heals himself on-hit. While Aatrox is below 50% maximum health, heal is tripled.
** Blood Price**: Aatrox consumes health to deal quadruple the amount as bonus on-hit physical damage.
No change needed for this skill. Its good for trade and sustain.
E - Blades of Torment: Aatrox unleashes two converging energy waves in the target direction, dealing magic damage to all units hit and slowing them.
There is nothing wrong with this skill. Just only one question why slow scales ?
**R - Massacre **: Passive : Aatrox gains % 10 / 20 / 30 attack speed.
Active: Aatrox draws in the blood of his foes and restoring his health by 100 + 100 per champion he hits deals magic damage by 15 / 20 / 25% (+ 1% per 100 AP) of target's current health and causes all nearby enemies to flee for 1 second.
Additionally while Massacre active Aatrox gains **200 attack range ** and his basic attacks also dealing %1 (+ 0.5% per 100 AP) (+ 0.5 % per 100 AD ) + ( %1 per champion he hits ) of target's maximum health as magic damage for 20 seconds.
Massacre was only giving him extra attack range and attack speed. With this change he can duel with tanks and he can MASSACRE everyone. How does this skill works if you ask ? Like this : if you jump in 2 enemies and hit them with your Massacre you will restore 200 health instead of 100 and you will deal % 2 max health damage instead of %1.