the state of riven

Made You UpSett··78 votes·18,002 views

as of today the 23.07.2019 riven 54.32% winrate and 11.1% pickrate. I feel its kind of an insult to the People that actually try to make this a good game (most of the times) because one tricking means you miss out on so much content of the game and kinda play into making more skins for all those popular champions that are unfun to play against. Which is all besides the point that Riven is supposed to be hard to play even tho her winrate just keeps going up after gold

110 Comments

Ragnaveil43 votes

Remember when people said her nerfs were too much? Remember when people called us crazy for saying the nerfs were not enough? Yeah, I remember that.

Abibyama II3 votes

The nerfs did its job by reducing her winrate and pick rate. The WR going up by 0.2 percent 3 patches later is irrelevant to the changes.

Because the mains that actually plays the champion adapted. Remove the "significant" Q buffs and it would be the same

The freelo players actually jumped off the train

Ragnaveil26 votes

funny how it was the mains that cried it was too much, yet it did very little to hurt them.

SpongebobIsLife4 votes

Pepperidge farm remembers.

arowin24222 votes

the term 'hard to play' or 'skill intensive' can both be incredibly subjective: riven has combo's that people can learn to improve their performance on the champion, just like she has timings that people can practise in order to get the most out of her.

for the rest its all knowing your timings, match-ups and build paths. Just like any other champion the problem with riven lies within the way her kit interacts in general: she can abuse certain runes to an incredible degree, and her trading pattern in lane looks more like that of renekton: uninteractive and quick / decisive.

this is not even going into her numbers: riven, for what she is supposed to do (early lane bully, mid game champ or late game? i dont know) she is too good at it. her somewhat ambiguous nature when it comes her position in the game (top laner, but good at any stage unless severely behind) and flexible kit makes her problematic.

for a champ released in season 1 riven has a HUGE number of tools at her disposal in order to make plays, escape, trade safely, all-in and just about anything. not only that, they only have 1 condition: are they off cooldown? since riven has no resource she is allowed to spam her abilities as much as she likes. as long as she build CDR she'll be fine.

other champions who share this nature however are far less problematic, why? because their cooldowns are read far more easily and they function a lot more simply. take Garen and renekton for example. if they start moving up to you, you know what they are gonna do and HOW they are going to do it.

The same goes for riven but her flexibility makes her far more unpredictable: she could 1st Q in to farm minions and instantly E out, or continue by using E to reposition her and then stun you with her W and proceed to use her remaining Q cast to decimate you.

all in all this champion is a general design and balance mess. riot should make up their mind whether she is early/mid/late strong and adjust her power accordingly or keep her neutral/good at all stages but reduce her overall power.

unfortunately riven has a massive fan-base of OTP's and other riven mains, so riot probably wont do too much about it until her numbers really start to get out of control (like 60% WR)

That's all

Eonslegacy2 votes

dont you dare compair that attrocity to my boi Renekton who needs a resource to manage, has only 1 dash if used defensively and it costs fury to use twice in a row.

arowin2422 votes

{quoted}

dont you dare compair that attrocity to my boi Renekton who needs a resource to manage, has only 1 dash if used defensively and it costs fury to use twice in a row.

haha true, sorry for the comparison. its just that renekton's trading in lane tends to be rather uninteractive (E into empowered W into Q or empowered Q then E out). also renekton's dash doesn't cost fury to use twice though, the fury is used to shred armour

riven however, for how good she is at all stages of the game, has the same uninteractive lane trading pattern: she does all of her damage while you are CC'ed and then slips out. her CC and mobility + great execute on her ult make it really hard for riven to fall off into uselessness. renekton has no such privileges however. (poort croc cant get a rest)

That's all.

Eonslegacy3 votes

If you have fury its taken to use the second dash. You cant NOT use the fury, you have to waste it even if it hits nothing.

arowin2421 votes

{quoted}

If you have fury its taken to use the second dash. You cant NOT use the fury, you have to waste it even if it hits nothing.

That's why you use (first) E into and empowered W then Q and E away right? as long as you hit your first E you can recast, then upon the second E cast your fury is consumed (if available). and yeah you CANT not use the fury, which is why you use it to trade or escape.

That's all.

Eonslegacy1 votes

If your being ganked stunning yourself for 1.25 seconds probably isn't on your to do list. And if your running away chances are you don't proc the second dash and if you do your not gonna use your q or w your probably gonna tap e twice. Losing fury just to avoid the elise.

arowin2421 votes

{quoted}

If your being ganked stunning yourself for 1.25 seconds probably isn't on your to do list. And if your running away chances are you don't proc the second dash and if you do your not gonna use your q or w your probably gonna tap e twice. Losing fury just to avoid the elise.

true.

Ηuawei1 votes

{quoted}

the term 'hard to play' or 'skill intensive' can both be incredibly subjective: riven has combo's that people can learn to improve their performance on the champion, just like she has timings that people can practise in order to get the most out of her.

for the rest its all knowing your timings, match-ups and build paths. Just like any other champion the problem with riven lies within the way her kit interacts in general: she can abuse certain runes to an incredible degree, and her trading pattern in lane looks more like that of renekton: uninteractive and quick / decisive.

this is not even going into her numbers: riven, for what she is supposed to do (early lane bully, mid game champ or late game? i dont know) she is too good at it. her somewhat ambiguous nature when it comes her position in the game (top laner, but good at any stage unless severely behind) and flexible kit makes her problematic.

for a champ released in season 1 riven has a HUGE number of tools at her disposal in order to make plays, escape, trade safely, all-in and just about anything. not only that, they only have 1 condition: are they off cooldown? since riven has no resource she is allowed to spam her abilities as much as she likes. as long as she build CDR she'll be fine.

other champions who share this nature however are far less problematic, why? because their cooldowns are read far more easily and they function a lot more simply. take Garen and renekton for example. if they start moving up to you, you know what they are gonna do and HOW they are going to do it.

The same goes for riven but her flexibility makes her far more unpredictable: she could 1st Q in to farm minions and instantly E out, or continue by using E to reposition her and then stun you with her W and proceed to use her remaining Q cast to decimate you.

all in all this champion is a general design and balance mess. riot should make up their mind whether she is early/mid/late strong and adjust her power accordingly or keep her neutral/good at all stages but reduce her overall power.

unfortunately riven has a massive fan-base of OTP's and other riven mains, so riot probably wont do too much about it until her numbers really start to get out of control (like 60% WR)

That's all

Astute observations, but i believe that one big problem is that everyone plays on 40% CDR now. Riven had to buy Ionian boots and other such items that didn't help her shield / damage ratios or armour in the older days to get CDR.

Now you can get tabis and still get 40% with ease

Now that everyone and their mom gives CDR you don't need to manage your skills anymore. You just 200IQ spam them all day long without sacrificing your itemization path

arowin2422 votes

[{quoted}](name=Xalasmeni Banana,realm=EUNE,application-id=3ErqAdtq,discussion-id=PAZQxGpm,comment-id=00000001,timestamp=2019-07-24T22:14:48.256+0000)

Astute observations, but i believe that one big problem is that everyone plays on 40% CDR now. Riven had to buy Ionian boots and other such items that didn't help her shield / damage ratios or armour in the older days to get CDR.

Now you can get tabis and still get 40% with ease

Now that everyone and their mom gives CDR you don't need to manage your skills anymore. You just 200IQ spam them all day long without sacrificing your itemization path

i agree, for riven, i'd imaging that a standard rune page consist out of : conqueror, triumph, alacrity, coup de grace, transcendence and gathering storm, along with either adaptive force / CDR , adapative force, HP. this rune page can give you anywhere from 10-20% CDR.

i remember back in season 5 ( playing on an older account) where CDR was this elusive stat that only tanks pretty much had reliable access to. for a mage you had to buy morellonomicon (gave AP, CDR and mana back then) but doing so sacrificed a huge portion of damage. bruiser build black cleaver, and ADC didn't have CDR at all.

now riven back then already built black cleaver (which used to build out of the by now legendary brutalizer) which gave her 20% CDR, then she was pretty much forced to buy youmuu's ghostblade and lucidity boots to reach the 40% cap. this build left her with only BC as an item that gave her HP but left her with base armour and MR (keep in mind that back then armour and MR where more important as vayne was a contested pick due to cinderhulk meta)

a riven nowadays? she rushes black cleaver into steraks or death's dance, and she will pick up 40% CDR somewhere along the way. since stacking HP is more efficient now due to steraks (and armour and MR being nerfed into the ground) she will get away with it.

not only that, no longer having to rush lucidity boots allows riven to gain the utility of merc's or tabim which in turn makes her laning even stronger.

all in all CDR itself has become a massive problem. and needs to be nerfed / put onto less damage favorable build paths. in my opinion building CDR should be the choice: do i want to burst hard? or use less damaging spells more often?

TLDR: CDR has been powercreeped to hell and back and needs to be dealt with.

That's all.

Ηuawei1 votes

{quoted}

i agree, for riven, i'd imaging that a standard rune page consist out of : conqueror, triumph, alacrity, coup de grace, transcendence and gathering storm, along with either adaptive force / CDR , adapative force, HP. this rune page can give you anywhere from 10-20% CDR.

i remember back in season 5 ( playing on an older account) where CDR was this elusive stat that only tanks pretty much had reliable access to. for a mage you had to buy morellonomicon (gave AP, CDR and mana back then) but doing so sacrificed a huge portion of damage. bruiser build black cleaver, and ADC didn't have CDR at all.

now riven back then already built black cleaver (which used to build out of the by now legendary brutalizer) which gave her 20% CDR, then she was pretty much forced to buy youmuu's ghostblade and lucidity boots to reach the 40% cap. this build left her with only BC as an item that gave her HP but left her with base armour and MR (keep in mind that back then armour and MR where more important as vayne was a contested pick due to cinderhulk meta)

a riven nowadays? she rushes black cleaver into steraks or death's dance, and she will pick up 40% CDR somewhere along the way. since stacking HP is more efficient now due to steraks (and armour and MR being nerfed into the ground) she will get away with it.

not only that, no longer having to rush lucidity boots allows riven to gain the utility of merc's or tabim which in turn makes her laning even stronger.

all in all CDR itself has become a massive problem. and needs to be nerfed / put onto less damage favorable build paths. in my opinion building CDR should be the choice: do i want to burst hard? or use less damaging spells more often?

TLDR: CDR has been powercreeped to hell and back and needs to be dealt with.

That's all.

Yeah. I agree 100% with everything you said. You used to have to manage your skillshots and actually build for CDR. Now its a free stat.

Sadly i believe that Riot saw the success of URF (i never played it so i have no idea what it is) and tried to make League more like URF and Rapid Fire.

The result is the mess that these last seasons have been.

arowin2421 votes

[{quoted}](name=Xalasmeni Banana,realm=EUNE,application-id=3ErqAdtq,discussion-id=PAZQxGpm,comment-id=0000000100000000,timestamp=2019-07-26T18:52:13.536+0000)

Yeah. I agree 100% with everything you said. You used to have to manage your skillshots and actually build for CDR. Now its a free stat.

Sadly i believe that Riot saw the success of URF (i never played it so i have no idea what it is) and tried to make League more like URF and Rapid Fire.

The result is the mess that these last seasons have been.

i haven't even played since season 5 (came back to league in late season 8) and the sheer shock i experienced was well, extreme.

CDR was suddenly everywhere, tanks where slaughtering ADC's like there was no tomorrow (remember in season 5 the only counter to tanks where ADC's, whom tanks could almost never duel) and ADC's where kinda a dead pick until hyper-late game (which would never be reached: at 20minutes the either you or the enemy was already in their respective enemies base.)

assassins where killing bruisers in 1 combo, due to lethality being dumb. mages where everywhere and their itemization now had 20% CDR as a minimum. Malzahar's build ludens echo, as it has 600 mana for whatever dumb reason. and ALSO gives an amazing passive + 20% CDR.

malzahar, which from what i remember, used to first buy mana crystal into tear so he would have enough mana, then buy rylai's + liandry's and finish with zhonyas and morellonomicon. now? he rushes luden's (his spell shield allows him to build squishier) and just pushes lane and roams. (to great effect even, for an immobile mage like him.)

mana potions? gone. as where mana issues. strategic use of mana and CD's where a thing of the past, just spam as much as you can to win lane. corruption potion exists, so even REALLY mana-hungry champs like GP wont run out.

not only that, several reworks had happend: the best of them being Warwicks's who was basically visually updated and giving more couterplay, in exchange for power. irelia and akali on the other hand? not so much fair, more like overloaded to the max, this along with the gutting of Aatrox. (that current creature is not aatrox, its a riven who snuck in his skin.)

in general the game was a mess compared to season 5. (for me at least) teamfights had devolved into spam-fests where aiming doesn't matter. tanks die in 2 seconds, adc's vanish in a show of flashiness of an errant support ability. mages are tanking better than tanks and are inflicting true damage to everyone whom isn't building MR (and those that do, get countered by void staff)

game go quicker than ever: gold is more abundant, herald exist to farm towers and forcibly end the laning phase. meta champs are so strong compared to non-meta ones that its not even funny.

indeed, the current SR meta looks more like URF than ever, but in URF there is at least fun: everything problematic has had nerfs on healing, or specially tweaked CD's to prevent bollocks, natural tenacity to prevent a total chain-stun from 1 champ. or straight dmg nerfs to begin with.

all in all, season 9 is just a follow up from season 8, just an even bigger disaster, some month or so ago riot posted their balance scheme: it was based on WR and ban rate alone. what?????

here's a quote from season 4 riot on balancing an (by those standard OP champ) and even admitting that using WR is a terrible idea.

We bet nobody saw this coming.

Warwick's popularity (and subsequent insanity in the win rate department, even though we don't like using win rate as a statistic because it's loaded with so many other variables but let's not get into that) is a perfect storm of changes to preseason systems, the jungle, and the latent powers within his kit. We all know Warwick should be lowered a peg (or two. or five.), so we've decided to focus on Hunter's Call and Infinite Duress.

We're going to be monitoring Warwick heavily to see if we need to go harder, but we're confident this reduces his power enough that you might actually be able to compete with him in games. 60%. Never forget. Now let's not talk about win rates again (seriously though, win rates are a correlation of game health, not a cause).

end quote. i think this paints a rather grim picture: riot REALLY needs to up the work at balance (and not band-aid fixes either) in order to fix this mess of a game.

That's all.

ProfDrDeath13 votes
Exin06 votes
Literal IRL Tree8 votes

Where exclusively 1 tricks that are insanely good at her pick her yes use that data.

Exin02 votes

{quoted}

Where exclusively 1 tricks that are insanely good at her pick her yes use that data.

Me? its your statement you should show that data about exclusively otp picks.

Literal IRL Tree3 votes

That isn't data that is possible to show where showing where he got the insanely high numbers is possible. Just watch high elo streams if you see a Riven you will likely be seeing a known Riven OTP on her and not much of anyone else.

Exin02 votes

{quoted}

That isn't data that is possible to show where showing where he got the insanely high numbers is possible. Just watch high elo streams if you see a Riven you will likely be seeing a known Riven OTP on her and not much of anyone else.

Ok let say you are right and she is played only by otp then we have another problem. Champion should not by reaching insanely high numbers in that elo especially when is facing most likely another OTP and with same skill level, this alone is another big red flag. Freelo in highest echelons of game and doing quite good in others ranks, like what else she must have to for you admit she is problem?

8Belthazor81 votes

{quoted}

Ok let say you are right and she is played only by otp then we have another problem. Champion should not by reaching insanely high numbers in that elo especially when is facing most likely another OTP and with same skill level, this alone is another big red flag. Freelo in highest echelons of game and doing quite good in others ranks, like what else she must have to for you admit she is problem?

Why should't? It is perfectly normal if a champion that falls off hard in low elo and takes a lot of practice to master has a strong state in high elo where good players can utilize its strengths. It is no different from the early game champions vs late game champions debate. Otherwise how could you say there is balance in the game when braindead champions stomp low elo hard? Master Yi has 53.53% win rate in iron and similar in bronze. Is it not "freelo"? Which champion is worse for the ranking system: Riven, who has low win rate in low elo and you have to be a good player to climb with her; or Master Yi, who needs 0 skill to play with therefore every noob can climb with him easily and get to ranks where they don't belong? Tell me which is more unhealthy and against the global balance?

So many Garen otps come to these boards and cry about Riven being unbalanced. It is funny asf because they didn't cry that much when they played at low ranks and easily won with a braindead champion that needs 0 skill just like Yi. They didn't come and cry about how safe and op Garen is when they stomped Riven 10/10. However, after they reached the rank where skillful players can utilize Riven's potential they just got shit on. That is the point when they suddenly start to care about balance.

If someone climbs with a braindead champion which can be mastered in a week then shouldn't be surprised if that champion falls behind in higher ranks where good players can play hard champions properly. That is actually fair and balanced even if they cry a river about it.

Besides, Master Yi's win rate in bronze based on 96,523 matches while Riven's win rate in master+ based on 1,648 matches. Tell me which statistic is more relevant and shows the champion's state more reliably.

Eonslegacy2 votes

if we are balancing around high elo, then high elo stompers should not exist. end of story. if this game is balanced nothing should be at NEAR 60% winrate constantly.

8Belthazor81 votes

if we are balancing around high elo, then high elo stompers should not exist. end of story. if this game is balanced nothing should be at NEAR 60% winrate constantly.

Okay, then nerf Urgot 60.53%, Olaf 58%, Gankplank 56.52%, Gnar 55.17%, Darius 55,15%, Cho'Gath 54.55%, Fiora 54.29%, Sylas 53.97% in challenger. They are definitely high elo stompers around 60% win rate therefore they need to be nerfed hard by your logic.

Also nerf Cassiopeia 60.95%, Ornn 55.97%, Rengar 54.78% in grandmaster and Nasus 57.33%, Neeko 54.79% in master.

Essentially every fucking champion who dares to come at toplane because all of them have very high win rates in high elo.

Nice logic my friend.

Eonslegacy1 votes

Im sorry are you saying the game IS balance rn?. K 1st most Challenger players play less than 5 games per day and Dodge matchups that are unfavorable to their champions inflating their winrates quite significantly especially considering the miniscule amount of players in Challenger which you could pull winrates from. 2nd most players would state that certain champs are overpowered and are extremely rewarding when mastered in Challenger. You probably listed some. Remember pre nerf Akali yes that was on of the best Challenger picks even tho she was 40% winrates in gold and below. Yes I believe those champs deserve nerfs as in pro play they are all you see, and dictate the entire game aka the meta, and playing anything other than these champs is handicapping yourself for instance locking in Zed which even faker called absolute crap. This game is not balanced and your evidence points to that not against. Thank you for contributing to MY argument and disproving your own. I would very much like to pick what I want and have my skill dictate win/loss instead of my champ picks. But till that day comes it's meta or nothing.

Literal IRL Tree3 votes

The numbers are cherry picked exclusively to help his narrative. I agree Riven is on the strong side and probably needs the nerfs but he very specifically only stated 1 set of winrate/pickrate without a link or explanation where it is from on purpose

8Belthazor88 votes

What I like the most is how trustworthy people and their opinion are. Mr. Argonaut opens a thread about "the state of riven" then he starts it with misleading statistics. Riven's actual win rate is 51.7% in plat+ which is a relevant statistic unlike the wildly fluctuating numbers of a separated rank which was used in the OP.

Secondly, I was wondering how it is not a "state of Kled" post since Kled is busted broken now. His win rate 53.28% in toplane and 56.07% in midlane, both plat+. His win rate is beyond 52% in every single rank silver+, which means even nooby noobs stomp their elo with Kled now, he is so op. Guess what? He is abusing Kled.

All in all, he is bitching about a skill-based champion with 51.7% win rate while he is abusing an easy champion with 53.28% win rate. Just because a better player kicked his ass in a game.

Shame on him.

wolvius2 votes

{quoted}

What I like the most is how trustworthy people and their opinion are. Mr. Argonaut opens a thread about "the state of riven" then he starts it with misleading statistics. Riven's actual win rate is 51.7% in plat+ which is a relevant statistic unlike the wildly fluctuating numbers of a separated rank which was used in the OP.

Secondly, I was wondering how it is not a "state of Kled" post since Kled is busted broken now. His win rate 53.28% in toplane and 56.07% in midlane, both plat+. His win rate is beyond 52% in every single rank silver+, which means even nooby noobs stomp their elo with Kled now, he is so op. Guess what? He is abusing Kled.

All in all, he is bitching about a skill-based champion with 51.7% win rate while he is abusing an easy champion with 53.28% win rate.

Spineless. Shame on you.

I think OP is using stats for master+ from u.gg which has riven as 55% winrate 11% pickrate, kinda annoying for him to say winrate without specifying where from. Kled is broken few would deny it, they should either reduce his grievous to 40% or maybe 20,30,40% percent based on champ level, randomly sticking a more powerful executioners on a champ is stupid particularly in a lane that has most of its champion relying on some form of inbuilt sustain (Darius q, aatrox e passive, renekton Q's) and also most common conqueror lane.

8Belthazor83 votes

Whatever he is using it is BS. Reliable statistics are based on high numbers. Plat+ statistics are based on more than 66, 000 games while in master+ it is less than 1,500. Using statistics in order to mislead people intentionally is the same as lying from my point of view.

Eonslegacy3 votes

Better nerf Irelia

Rivens Fed5 votes

riven is OP, I'll admit it but it seems like you guys haven't tried counter picks or suggesting your top laner to pick a counter (poppy, renekton, jayce)

also, the term "hard to play" shouldn't be something said without any arbitrary influence. there can be multiple factors to why riven does so good, mainly, conqueror and shojin have been contributing. considering that this seasons has favors bruisers right now instead of tank top laners, while tank junglers will still do great. remember season 6 and season 7? while those weren't bad seasons, riven wasn't doing so good back when tank meta was highly favored, nor were most bruisers in general which is why in season 7 she went assassin builds. in the end, riven players will find a new way to play the champion.

riven will always be at a 50% winrate because of the meta and how it leans towards bruisers and that high elo players will always be able to play her great, you cannot say a champion is problematic without including the factors that make her insane. i don't think using gold as a comparison to skill is a good contrast either, it's easy to notice that a diamond player could beat a gold riven with ease, while a challenger riven can beat a diamond player with ease as well. there is multiple skill requirements to play riven perfectly such as speed in combos & animation cancels, reaction time and mechanics. gold players won't use much of these skill sets and may play the champion in one of the styles.

if you want to fix riven, targeting her will be the easiest way but will riot won't gut a champion without through investigation, which is why they can't touch her right now. a good video to watch about why it's hard to nerf her is this one. https://www.youtube.com/watch?v=4uTHVXIWW44

also where the hell did you pull these stats from, she's at a 50-52% winrate, not 54.

Eonslegacy3 votes

Renekton only counters her to the extent that he isnt put behind early by a jg gank or 2. She can 100/0 him with 1 lethality item every R cd and he can her if he has 1 item and r cd. They both hard cc during their burst so its a stat check kinda burst. Jgs decide that lane since they both go ham during their burst trades pre 1 item. Tho renekton has sustain so it is geared more towards him.

ToxicPlayerNA5 votes

Your are lying about the numbers. 54.32%? 11.1% pick rate? Source? Riven has 50.5% win rate the last 7 days. https://na.op.gg/statistics/champion/

Exin07 votes

{quoted}

Your are lying about the numbers. 54.32%? 11.1% pick rate? Source? Riven has 50.5% win rate the last 7 days. https://na.op.gg/statistics/champion/

what about master+ 55.6 winrate, 11.3 pickrate

Rivens Fed7 votes

that's masters? this isn't viable data for an argument against her

General Esdeath 5 votes

If she's hard to play, shouldn't the win rate increase as the rank does?

Razelth5 votes

Nah she's at 49.45% wr and 8.0% pickrate what? https://u.gg/lol/champions/riven/build?rank=overall Oh, the boards is cherry picking data again to push an agenda.

Jinx is at 53.24% winrate and 19.6% pickrate btw https://u.gg/lol/champions/jinx/build/?rank=overall

Or 52.95% wr and 16.3%pickrate https://u.gg/lol/champions/jinx/build/

Riven isn't as bad with 51.7% winrate and 10.7% https://u.gg/lol/champions/riven/build

But hey, let's cherry pick data because thats what we always do!

TyRamos3 votes

Who the fuck uses the entire playerbase for stats when the only stats that matter are either plat or diamond+?

https://u.gg/lol/champions/riven/build?rank=diamond_plus&region=na1 https://u.gg/lol/champions/riven/build?rank=diamond_plus

Razelth3 votes

You have someone using Masters+ data, which doesn't have a big enough sample size to push an agenda lmao. Thats what I was pointing out, but hey man, you're not smart enough to understand that so it was my fault I didn't make it more obvious.

Himeji Castle4 votes

Imagine complaining about riven when theres so much worse things in the game, zzz

Ragnaveil56 votes

Shes been an issue since the beginning of the year. Dont even go there.

Himeji Castle3 votes

If i keep running into a wall, is the wall the problem <_>

wolvius31 votes

[{quoted}](name=Himeji Castle,realm=NA,application-id=3ErqAdtq,discussion-id=PAZQxGpm,comment-id=000100000000,timestamp=2019-07-23T16:12:30.083+0000)

If i keep running into a wall, is the wall the problem <_>

If its the equivalent of this wall: https://www.elitereaders.com/wp-content/uploads/2015/06/epic-fail-constructions.jpg With the escalator being a balanced game then yes.

jama6554 votes

I would say that after Gold the skill rate goes up? which is what makes a mechanical champion better you know... but idk << gold gnar one trick lol

Dasdi963 votes

Maybe not allowing her to exploit unintended game mechanics would be a good solution.

goodiesohhi3 votes

{quoted}

Maybe not allowing her to exploit unintended game mechanics would be a good solution.

What are these unintended game mechanics? Genuinely Curious

Albertoplus4 votes

Animation Cancelling.

In fact Riot acknowledged it was a bug but left it onto the game because "people are used to play with it".

goodiesohhi4 votes

{quoted}

Animation Cancelling.

In fact Riot acknowledged it was a bug but left it onto the game because "people are used to play with it".

I mean almost every champ uses animation canceling anyways. Orbwalking? Clipping the end of autos with movement commands or ability casts? Using spells with flash? ETC. Auto q on Yasuo? That's an animation cancel. R Flash on illaoi? Animation canceling. Ahri auto and q. That's an animation cancel. Last hitting? Loads of that there. Properly kiting, Every ability that doesn't have cast time. All auto attacks all proper spell rotations everything uses animation canceling in this game. Riven just has easily noticeable ones due to the nature of her kit. Go to the champ main reddit pages of every champ most of them you'll find the guides on animation canceling for that champ. Gnar has his e r animation cancels, cammille has a bunch. Leblanc a bunch. Even teemo with the auto q. Literally every champ. When you auto and the windup animation goes off and then the auto goes off and you use another command before the ending animation that comes after the auto finishes . That's an animation cancel. If you do it too soon, you cancel the auto. If you do it after the auto, you just cancel the ending animation.

Arcflare3 votes

Not gonna lie, it may be a bug, but its something that actually takes skill to even do it proficiently. Not only that, do you realize how shit the game would feel if animation canceling was removed entirely? It would play completely differently.

Troll for Trump5 votes

Most burst comboes would be eliminated, meaning you would have more time to react and damage would appear to be less. There would be more counterplay all around, like how they reduced the time for assassin comboes in the assassin update

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