draven and syndra updates

Akihiko Kayaba·12/17/2015, 10:13:48 PM·1 votes·760 views

hi guys, i believe these 2 need to be adjusted as the game evolves they offer less with each patch.

Draven: i really appreciate trying to make each character unique and draven is definately that but he drops too far off the mark in terms of difficulty, for instance both he and graves are low range high explosive characters but graves is insanely easier to play and offers wave clear while draven doesnt offer the same instantanious wave clear or even the explosiveness. His axes are what makes him unique but i believe adding scaling to successful catches on the same target may improve it.

Syndra: syndra isn't too far out of touch but i feel her ult could be made more team friendly. By making her ult damage enemies it passes through to hit its target i think this would add a lot to her team play and potentially slightly more aoe for her throw would also offer a great deal.

well thanks guys and i hope you take my suggestions on board, cheers.

13 Comments

MasterSomething12/17/2015, 10:14:46 PM2 votes

I dont really play either of these 2 champs because the difficulty isn't worth the risk for the carry.

You instantly lost an opinion about these needing changes the moment you said this.

Kaioko12/17/2015, 10:29:26 PM2 votes

Neither of those are currently needing a change:

Draven: You compared a Draven to a Graves. Graves offers burst damage while Draven offers high consistent damage that is far greater than most other carries IF you catch the axes.

Syndra: All of her skills except her ultimate already hit in an aoe. She offers a unique system because of how to juggle her balls. She also has interesting combos to perform.

Beldair12/17/2015, 10:58:23 PM1 votes

As a Synda player, she is in a good place with her abilities. Like previously mentioned, her Q,W, and E are aoe abilities while her ult is a single target and can do a lot of damage when she has a lot of orbs out.

I quite easily beat out a Kassadin and a Zed.