[{quoted}](name=Predator of Loli,realm=EUNE,application-id=3ErqAdtq,discussion-id=PAGK4QFt,comment-id=0001,timestamp=2018-10-21T20:58:44.592+0000)
Every dash and blink in the game works this way. It's just the most noticeable on Tristana because it takes so long.
... no they dont..
most dash abilities have no cast time
and the way the game is coded a cast cannot be interrupted but a channel can
( this is most noticeable on very long cast times like
or
ulti) which even if they are displaced the skill with still go through as the CAST cant be stopped)
rocket jumps consist of two seperate parts
the cast animation, and then the dash
the way it is coded is if any CC lands it will take effect for its remaining duration after the cast ends.
(this is the same with all dashs)
however with tristana the "dash" as actaully input after the "cast" is completed
and becuase new movement over-rides old movement, and CC during the cast animation will be ignored.
during her rocket jump (aka mid air) trist CAN be hit with CC and it WILL take effect, ( for example you can pull or or knock her out out of her jump if she is in the air as that will be the latest movement done to the champ
arcane shift cant be stopped at all because he doesn't actually move he just teleports,
the only thing in the game that will stop a "cast" is killing the unit in question ( or for targeted casts, the targeting being removed) but by doing so their cooldown is refunded. ( most notice when casting
again
ulti just to have him use it again, stop trying it wont save you)