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Dragon and Baron New Summoner's Rift suggestions.

UnknownMarz··2 votes·971 views

I have observed this phenomena happen often. Many times when the enemy team has a huge lead and are pushed to all three inhib towers near late game, their enemy jungler can usually solo dragon / baron. This doesn't give the team which is behind enough time to contest it. Since the laners are busy pushed up, or harassing the contesting team. I think it would be more fair, if a team wanted to get baron or dragon they would need all five or four of their players to get it at all stages of the game. Thus giving time for the enemy to push up lanes/ take their own jungle creeps/ contest for the dragon/baron to hopefully make a comeback (give them more opportunities). A fed jungler can easily take the third, fourth and fifth dragon solo. If you're full build, you can do baron solo.

My point is that what if every time you kill the dragon / baron it comes back evolved? For instance, the first dragon you kill, it dies. Then a different coloured dragon can come back. Like fighting stages of dragons and the fifth dragon, for the buff, can be this insane huge monster dragon that deals tons of damage and requires the whole team's cooperation. After all, the fifth buff which lasts for 3 minutes is pretty op.

This would make the game more interesting because each buff would be given by a different dragon.

7 Comments

HelpfulYordle4 votes

I think this mechanic would be an interesting concept to consider. Since the first 4 dragon slayer stacks are permanent, there should be some trade off for getting higher stacks, tougher dragons at higher stacks. I also posted a thread about dragon/baron mechanics. There is definitely room for tweaks and changes to Dragon and Baron introducing these creature stack buffs imo.

UnknownMarz3 votes

Yes in addition, if you have 4 dragons, you can perhaps do less damage to the dragon thus taking longer do it. The team with the lower stacks can perhaps do more damage to the dragon since they have no stacks.

I agree, there should be some trade off for getting higher stacks since I don't think it's really fair if you only can easily extend your lead if you're ahead. There should be more opportunities for comebacks. This is a team game, not who got the most fed solo carry game.

Rock Rockburgh1 votes

There is a tradeoff like that, actually. The more stacks you have, the more damage the dragon will do to you and the less it will take. It isn't really enough to notice, but it does exist.

Remlap12233 votes

The problem that I see with this is it being too snowbally, and dragon has proven to be incredibly snowbally as is. If the dragons got tougher for each time you slay it, it would just put the drakeless teams further behind. Also, dragon shouldn't be that tough. While I think soloing dragon too early is a problem, pretty much any champion should be able to solo dragon endgame, with varying successes and speeds of course. But no champion should be at level 18 and dying to dragons. And dragon shouldn't be so powerful that it requires all teammates, that just promotes splitpushing too much.

Don't mistake my criticism as an attack, I like the idea, I just don't know how it could be balanced properly.

Ivalyr2 votes

Why should a team that's so far behind they have all three inhibs down and the enemy jungler is ahead enough to solo baron/dragons have more than a snowball's chance in hell of turning the game around? Basically you're saying you want the entire first 90% of the game not to matter. If a team is stomping that hard they deserve the win, end of story. Riot has already had to water down snowballing to a point where it barely exists. I'd rather not see that happen any further.

UnknownMarz2 votes

No, obviously not. If you're that far ahead, you deserve to win, but there should be more opportunities to capitalize from mistakes. Currently, if all three of your inhibs are down and still get ace, you have no chance to get baron and dragon because you need to defend base. So perhaps if your team never got dragon before you could maybe do more damage to it? Or maybe extend death timers based on the number of enemy inhibitors down? That way it would cause the teams ahead to play more cautiously and let the team behind make more opportunities to make plays to help them comeback.

With the current baron buff and 5th dragon buff, it is literally impossible to make a comeback. I've had better chances last season making comebacks.

Comebacks should be hard and should be only awarded to teams if they play exceptionally well when they are behind but currently it is literally impossible to make a comeback if you're behind. A team with 5 dragon stacks and baron buff shreds a team with no dragons. Before drag just gave you gold so you could only win with itemization. So if both teams are full build but one team got 5 drags and the baron. It's still gg, before this season you could still make a comeback if you played really well.

Ivalyr1 votes

So basically you're saying that an advantage that a team has built up over the entire duration of the match should be something that can be lost because that team gets aced once? You shouldn't be able to come back from a total stomp because of one fight that goes in your favor. Even if you ace them you should have to fight to pull anything out of it. Of course you're going to have to defend if all your inhibs are down. That's the entire point of taking them. It's to apply map pressure and push without having champions in the lanes.

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