The current state of the amount of damage being dealt
Since the release of the preseason the amount of damage dealt has been increased dramatically. This is especially noticeable early game. For example, making one misstep in botlane gets you either poked into dangerous territory in the first minute of laning, or all-inned and killed in like half a second. These are my observations as a botlane player but I would like to know about the other lanes as well.
What is the general consensus on the increased amount of damage being dealt / the squishiness of champions in comparison to the the old runes + masteries system? Do you enjoy or hate it?
Also, what is Riots stance of the current balance level of damage in general?