My thoughts to improve LoL a little
Hello everyone,
without a big talk (from a support):
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Game Summary: The Game Summary only gives you a small amount of data (Dmg, Heal, Gold and Wards). This is a little dissatisfying when you play as a Support. It would be nice to notice the amount of stuns, prevented damage, maybe slows too. Just to give a feedback when you peal like a god for your team, but your game Summary says: Yep, you did practically nothing. This should change.
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Support only Items: Don't ask me what kind of items this should be, but they should be cheap and with a supportive charater. These Items should have a very good gold/combat effective ratio and can only be purchased on Support champions. Why you ask? The shift from the classic support who enables your team, to the current mage support meta is not a lot of fun (exspecially adc) for players. The problem is: Zyra/Malz maybe brand are stronger then most of the rest in the support roll (most in laning phase). You can't nerv a Malz because his support is strong, without removing it as viable pick in mid. Instead of adressing these few mages with nerfs and doom them into a "never pick or gg" dumpster, lift the support heroes a bit with unique,
freecheap and interesting Items (For support only). -
Kills debuff Tower This is something I would like to see changed, to make the LCS more interesting to watch. Compared to other esport events, there isn't a lot of happening in a lot of the games. The change with the first tower blood did erradicate the laneswap, which was very booring to watch. But it is coming back somehow. You see a lot of games where at 8-13 min the botlane pushes in, go back, go top with the jungle and just beat down the tower. From here on out it is a lot of tower trade over rotations instead of fights. The solution could be: Buff the outer turrets with a x stack buff. Removing one every y minutes after minion spawn. These buff reduces the dmg taken for turrets from Champions by z%. (If you win the shove game, you should be rewarded). Killing an enemy champion, will remove one stack from the nearest turret (and maybe make it extra vulnerable for a short duration). I guess you get the overall idea. The thing behind this is: If the enemy rotates for a fast tower push, you should have the time to fight for it, instead of just trading it a couple seconds later.
Just wanted to write this down. Thanks for reading and have a nice day.