[Rework] Udyr, the Animal Spirit
Proposed remake for Udyr
Udyr is a champion who does not have very clearly windows of power/weakness, which makes him oppressor when he is ahead and close to useless when he is behind. I believe that a change in passive and ultimate can bring cohesion and well defined power peaks, increasing the complexity and reward of his gameplay while introducing possibilities for counterplay.
Numbers are just examples, it would be necessary to balance them.
Monkey Agility seems to me just an excuse to keep Udyr's other abilities less efficient, not to mention that its persistent effect makes necessary it to be not too impressive. The passive proposal is within the theme of the champion, from time to time he will have access to the power of more powerful ancestral versions of the spirits he summons and his affinity with the jungle will reward him when he is in it. The proposal is for the passive to accumulate up to 2 stacks at higher levels, empowering the next two skills invoked, which can generate interesting combinations.
Passive - Ancestral Spirit
While in the jungle Udyr gains +50% Health and Mana Regen.
Every 20s the next abilities that Udyr activate will be empowered.
Lvl 6 -5s of cd Lvl 11 +1 stack Lvl 16-5s cd
Changing the adicional damage to the empowered version of Q allows us to add a bit more impact, adding damage and slow while the enemy is "bleeding."
Q - Tiger Stance Cost 45 mana CD 6s
Persistent - Udyr gains 10/15/20/25/30 (+0.1 ATQ bonus) from attack while in tiger stance
Active - Increases attack speed by 30/40/50/60/70% by 5s
Empowered - The next basic attack deals 40/80/120/160/200 (+ 1.2 / 1.4 / 1.6 / 1.8 / 2.0) damage and applies 40/50/60/70/80% slow over 2s
Exchanging life steal by armor and magic resistance is intended to soften the impact that crowd control has on Udyr as in other melee champions based on basic attack. In that same sense the empowered version of the skill guarantees a small window so it can do its job.
W - Turtle Stance Cost 45 mana CD 6s
Persistent - Udyr gains 10/15/20/25/30 armor and magical resistance while in turtle stance.
Active - Gain a shield of 60/95/130/165/200 (+ 0.5AP) for 5s
Empowered - The shield protects against the first crowd control thrown against Udyr and makes you immune to crowd controls for 1s
_The potential to stun the entire enemy team makes the ability have to be weak to be balanced, the idea here is to improve the single-target effect and give more crowd control with the empowered version. _ E - Bear Stance Cost 45 mana CD 6s
Persistent - Udyr gains 8/11/14/17/20% movement speed out of combat while in bear stance.
Active - The next basic attack causes 30/45/60/75/90 (+ 0.2AP) and stuns the target for 1.5s
Empowered - Doubles damage done and pushes target 200 units
Phoenix Stance is a skill that conflicts with the rest of the kit, or we do the R or Q Udyr, causing a feeling that the champion does not really have an ultimate. The idea is to bring a skill that can have a lot of impact if used correctly and improve the champion's gank ability.
R - Phoenix's Flight Cost 80/90/100 mana CD 70/50/30s
Launches a fire phoenix in front of him that deals 80/160/200 (+ 0.2AP) of magical damage on the first enemy champion hit, for the next 5s the enemy burns receiving damage of 30/40/50 (+ 0.25AP).
Empowered - Udyr jumps along with the phoenix thrown, the enemy hit at the end of the 5s burning explodes causing 5/10/15% of its maximum life in a radius of 300 units around itself, if Udyr is in the radius the fire heals its Life in the same amount.
Ps: I would like to apologize for my English, I have no writing practice, I hope the explanations have been clear.