Also, what I forgot to mention in my first post. Was the fact in dota 2 YOU LOSE GOLD FOR DYING yet I always still have gold for items. However, the issue I see with your post, is if they made items that give assists more gold and EXP why wouldn't every one get it? Let's do the math. Let's say a FB = 500 gold correct? and I'd get 50% (250 gold for that kill) however, let's say a few other team members, maybe mid also got this support items, they too would get 50% (250 gold) that FB alone was just worth 500+250+250 = 1000 gold. Just for a kill, with two people helping. That's a little strong gold wise, why wouldn't the ENTIRE team get it?
However, we should note VIA lolwiki. (http://leagueoflegends.wikia.com/wiki/Assist) I think it's outdated, but claims that the killer/last hit, gets (in this case 500 gold) and then 250 of it would be split among other assists. Just wanted this here so people knows how the current system works.
Let's say the downside was you'd get 50% less gold and EXP?
So you got FB(I'll not get into math like creep bounty added on either, I'd assume this would be a fairly cheap support item to help supports "snow ball " thus FB is my example) you get 250 gold, but, your entire team(In this case) would gets 250 gold each. Math
250x4=1000 gold. However, we are also throwing in the 250 GP you got as well. It becomes 1250 gold. For just a single first blood. This, atleast gold wise is REALLY strong. The idea I like, just we'd have to maybe be 15% BONUS gold for a assist. Making, in this cause of first blood. 500 gold for the killer/last hit. 250 split among allies. so 50 GP each. However with this item you'd gain a bonus 15% gold BASED off of the killer/last hit gold.
So as a support you'd gain 50+75 gold= 125. This isn't that much gold. Makes it alot less appealing to other lanes because it's just 15% (or 75 in the case of first blood).
I love the idea you have, we just need to balance it gold wise, EXP wise, and price wise. When could a support get it? Would it maybe replace current support gold items? Give three of these, one for each type of support? (utility, mage, tank.) if so, what would the stats be for each one? Would there be branching items? Such as let's call the mage one. "Support over carry"
Stats:
25% mana regen (most of the time 3 mana per 5)
5 AP
Effect(passive): You gain 15% bonus gold based off the kill gold. You get 15% less gold and exp from kills.
Just as like a tier 1 item. seems sorta weak however if you snowball off of this real hard, you won't NEED GP per 5. Then the next item would be something like " Supports over carry, deadly chill " or something idk XD
Stats:
75% mana regen
20 AP
Effect(passive): You gain 15% bonus gold based off the kill gold. You get 15% less gold and exp from kills.
Effect(active): This could be some sort of twin shadows, but just a single ghost, make it so you can help set up your team for more kills, thus more gold and EXP for you.
Then the last item some stupid name idk man i'm bad at names xD
Stats: 150% mana regen.
50 AP
20/10% CDR
Effect(passive): You gain 15% bonus gold based off the kill gold. You get 15% less gold and exp from kills.
Effect(active): this would be the basic FQC that we have now
These are just ideas, no testing was done, no clue if these would be weak, op, or just right. However thanks for reading see you all out there in the bot lane :D
[slayer-pantheon-thumbs]