Ability to move without attacking

PwnNarbs··4 votes·2,941 views

I saw this asked at least twice before but has not had any responses. I think it would be very useful to have a toggle in player movement in options to be able to right click to move without attacking.

I use attack move click on a mouse button to attack (will probably switch to Left click to attack move soon but just found out about this) and right click to move. Any time I use right click I use it for movement and have no intention of attacking.

Some examples of right click attack causing problems:

  1. If you misclick within auto attack range you end up attacking instead of moving which can easy get you killed.
  2. Some characters like Draven have specific problems: He needs to catch axes which can be difficult to do if the axe is going to land on top of / very close to an enemy minion.
  3. Trying to move to the other side of an enemy tower
  4. Not a big deal but right clicking to walk to lane, having clicked a minion accidentally, it will die and your movement command will be canceled. (just annoying)

I feel like it would be a fairly easy change to make, what do you think?

8 Comments

SEKAI1 votes

You can't really live with attack-move alone without using right-click also as a means to target, because attack-move does not discriminate between targets since all it does is "move to this location, attack the first enemy encountered if encountered", which means you still need right-clicking to last hit and pick out targets in a middle of a crowd. Attack-move is usually only useful for kiting as a ranged auto-attack champion, when you need to switch between moving and flipping back to attack the chaser quickly.

Just practice and be more agile and precise with your right-click; and form a habit of clicking multiple times which most of us (especially those with some RTS background) do end up doing to avoid command voiding like say clicking on minions and they die.

PwnNarbs3 votes

Maybe I chose the wrong word, I use the attack move command that picks the target closest to your cursor, so you don't need to right click to last hit or to pick targets. Also if you click multiple times can't you just misclick on the last one and all your efforts are in vain?

SEKAI1 votes

{quoted}

Maybe I chose the wrong word, I use the attack move command that picks the target closest to your cursor, so you don't need to right click to last hit or to pick targets.

There is only 1 that we generally refer to as the "attack-move". Maybe I'm wrong on this but I'm sure attack-move does not function by picking the target closest to your cursor, but rather, the target that is closest to your character. If you use an attack-move on a location, your champion will move towards that location you pointed, but they will always stop and attack the first enemy within their attack range.

Also if you click multiple times can't you just misclick on the last one and all your efforts are in vain?

Well if you are more precise with your clicks, on top of right-click spamming, the chances of that happening is negligible.

That said, using attack-move for movement isn't that bad of an idea either, but it will stop your champion whenever they encounter a hostile unit to attack them. So using it in the middle of a minion wave wouldn't be too smart I wouldn't think.

..........

Attack-move is a function for faster-kiting and other related actions (since it eliminates the need to pinpoint the enemy champion who is chasing you, as you only need to point at their general direction with your attack-move, and your champ automatically attacks them as soon as they enter range if the attack-move is still mid-execution), it's not supposed to be used to replace right-clicking.

PwnNarbs3 votes

How it works is if you aren't in range of anything it will move you until you are, but if you are in range if will pick what is closest to your cursor within your attack range. I would definitely recommend you use attack move for all attacks, I think it is always better (if you misclick, your cursor is still really close to what you wanted to attack, so you still attack the intended target [and you don't move towards your target if you misclick like you would with right click]).

I think you should test out attack move again, they changed it a while ago.

SEKAI1 votes

To elaborate a bit more, if you use attack-move to juke the enemy champ who's chasing after you while you're say a marksman, what you do is that you will alternate between attack-moves and right-clicking on the same location you're telling your champion to go to, so your champion will walk towards there while also flipping back to attack the chaser whenever you execute the attack-move command (given that they're within your attack range at the time your character was using the attack-move during the alternation between attack-move and right-click).

Zayra Horosharyu1 votes

This post is extremely underrated:

Honestly, as a Game Designer.. first of all: giving an option to the player, can almost never be a bad thing, but since this is not enough of a thing in order to add a new feature, I'll tell you what I think.

Have you ever played a game where you move with the WASD keys? Or with the gamepad maybe... something where you have a specific button to use when you wanna move. I guess you probably have, at least once. Now tell me... have you ever played one where when you move towards an enemy, while using your moving keys, you accidentally attack him? Cause I haven't... Never. And you know why? Cause attacking and moving are two different actions that SHOULD NOT be binded on the same key.

Now, League has existed for a lot of time now, and this has always been the way it worked, honestly, when it came out, it was probably the best way to go, now tho, with the whole game getting so fast and precise, having your champ getting out of a stealth because someone put a ward under your mouse, or a minon changes path for whatever reason, getting under your mouse, or simply a Draven trying to catch his Axe while a huge Cho Gath stands in his mouse way...

Honestly this is not how you let your player express their way to play. It's not like i wanted to attack there, or I am just bad. Because the fact that you have to play around a system limitation, does not make the gameplay more skillful, it makes it more complicated, for the wrong reason.

Honestly. At the moment, we have the option to use a button in order to attack, and as long as you click the right target, it will attack the right one, furthermore, if you barely misclick for the situation, most of the times, it helps you out, and since this has existed, more and more people found out the OBJECTIVE advantages of this feature.

Why shouldn't we have a choice, if we just wanna move?

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