New Idea for Dragons

Blu3 Vapor·5/6/2016, 4:31:21 AM·1 votes·316 views

With the new Dragon updates, as well as the Mage update, a lot has changed. I propose a way to keep the dragons semi-random while still giving teams an opportunity to take dragons based on what is good for their comp. I think changing the dragon spawns to limit which dragon can come next, while still some randomness, would allow teams to have a better idea of what is coming next. Say, fire dragon spawns first and at random, the next dragon can only be earth, water, or air. If the 2nd dragon is the air dragon, then the next dragon can only be either water or earth. The 3rd dragon would be one of those and the 4th can only be which ever dragon has not spawned yet. Now, the 5th dragon restarts the random with all 4, this means that the 4th and 5th dragon can be the same. It also means that teams can know which dragons have a higher chance of spawning next, this will allow them to decide if they should give up or contest a dragon. It also means that say, a poke/siege team knows that after the 3rd dragon, the earth dragon hasn't spawned so they might want to rush down the 3rd dragon to ensure the next will spawn before 35 minutes. I also think that reducing the amount of stacks per dragon from 3 to 2 would make this style work better. I think removing the middle tier would allow teams to prioritize early dragons so they can get that second stack. I feel these changes will make the randomness more strategic for teams to work with rather than everyone taking every dragon because they want as many dragon stacks as possible. It may be necessary for rift herald to have some sort of early buff to even the map. -Blu3Vapor

1 Comments

Raka Flaka MD5/6/2016, 4:32:37 AM1 votes

I'd rather have 3 fire Dragons in a row then get a wind one. But that's just me..