Item Idea - Increase Counterplay to Assassins
Hey Riot!
I absolutely love you guys. Keep doing what you're doing!
Okay, so I have an idea for what I think would be an interesting item addition. I'll explain what the item is and then why I think it would be good.
What it does: Essentially a tank item, it would be primarily MR with some HP and/or CDR probably. I won't try to come up with balanced numbers. The item would also have a passive effect on some cooldown that when the player takes x amount of damage in y amount of time (where x is a lot of damage and y is short amount of time), it releases a burst of AOE damage and knockback. Personally, I would call this item "Karmic Plating" but that's just me. I'll call it that for now for convenience sake.
It's place in the game: Karmic Plating would serve as an anti-assassin item for late-game Marksmen as well as a decent tank item for front liners looking to do a lot of face-checking. It would add another MR based item to the game where for a long time there have really only been three (
,
, and
).
I know balancing assassins is notoriously difficult. As feast or famine champions on average they tend to make the experience un-fun for one side or the other. This item might open up possibilities for squishy champions to outplay that initial burst. I think it would also create interesting gameplay for assassins. Instead of simply executing their combo on their target, with Karmic Plating, they'd have to think about how much damage to apply when and how to dash or juke out the knockback. A
or
for example could probably proc the effect without getting hit by it if they're skilled enough.
Just an idea I've been working on. Look at it or don't, I'm sure you all will keep making great content.
. Does plenty for you tanks and Juggernauts.
/
). This item would ruin it even more. We do NOT want that. We want the opposite.