Jungle ADC runes question

LiQuid08··1 votes·832 views

Hello All!

I was hoping someone with a little more math experience in league could give a a few pointers on a specific case of rune selection. So I have been messing around with Trist Jungle just for fun and it actually works decently well. Good level 2 and 3 gank with a decent slow, gapcloser, and good damage especially with red buff. After her first clear when I can back and get challenging smite and hopefully a recurve bow, she becomes incredibly safe since you can save your jump for escapes and engages and if the enemy jungler tries to mess with you all it takes is a red smite to stop their burst, jump away, and kite to death. This only gets better as you hit 6.

The obvious problem with this (and any adc you take jungle) is that their first clear is super unsafe. Trist actualy has a decently fast first clear since her e does AoE damage on a kill, so golems and chickens pretty much melt. But she still takes a decent chunk of damage and would totally be vulnerable to say a xin, kha, or udyr who wants to bully you at level 2. Its usually why I try to gank a lane right after red. Let them have blue and I'll take the gold advantage in a kill.

So my question is this: Which runes do you think give a champ like trist the best/safest first clear?

AD or AS marks? MR or CDR Glyphs? AS, AD, or Lifesteal Quints?

I've been running Standard AD Marks/Quints and MR Glyphs, but I feel like thats kind of wasted on her since she only has one skill with an actual AD scaling, and its a very high cooldown. Would keeping the AD marks be better if I took the lifesteal quints since I would be getting 6%+(6%*8% for masteries) of that back? With the prevalence of AD junglers is it worth it to take MR Glyps or should I go 5% CDR and take the rest in scaling MR?

What I'm kind of leaning toward is swapping the glyphs to the 5% CDR and the rest scaling MR, the Marks to AS and the Quints to lifesteal. Since my jungle build is really on hit based anyways, the extra damage isn't really doing me much good so I figure the healing and on hit I get from my base AD should be good enough. Anyone have experience in the subject matter?

8 Comments

Sett up 4my gank1 votes

AS for sure, machete does 20 additional damage an auto so attacking faster helps, it also lets you kite the camp much easier, I would say at the least get either ATK s quints, or attack speed reds.

LiQuid081 votes

Didn't even take machete into account! Thanks.That makes things a whole lot easier to decide.

oSEXYPLATYPUSo1 votes

trist jungle lol

what next adc maokai lethality build?

ad galio bruiser

ap urgot

tank sona

LiQuid081 votes

Yeah, this wouldn't be the first time ADC's have gone jg. Remember when you only needed 15 stacks to get the Attack Speed jg item and it still proced every 2 hits? Say hello to an essentially 5% max health on hit vayne!

oSEXYPLATYPUSo1 votes

still not worth considering the gold and item spike trist needs... then you lack any kind of reliable engage from the jungle ... you just have another squishy on your hands... could it work sure... but so does ad crit bard adc , and so does full ap sona mid. but its not reliable and there are better options.

Linna Excel1 votes

So you aren't running any armor atm?

IMO if you want a safer first clear, run armor blues. That'll also help you a tiny bit when ganking lanes with leathality.

LiQuid081 votes

No, I'm running standard armor seals. I just didn't state it because its obvious I wouldn't switch those off lol. And maybe the armor glyphs would help. Its only 0.7*9=6.3 armor though. That doesn't even cancel out the lethality bonus from the Precision mastery. not sure if its worth more than the 5 or 7.5% CDR. I figure I'm more likely to die being caught with 2 or 3 secs left on my jump than I am to the equivilancy of 7 armor.

xxxDogmanxxx1 votes

I've actually done some fairly extensive experimentation on Tristana Jungle. Here are the Runes and Masteries I've found to work best on her, provided you know how to kite the jungle monsters decently (Just weave in and out of their auto-attack range to keep making them cancel their autos).

AS Reds Armor Yellows AS Blues AS Quints

18-0-12, taking Recovery, Tough Skin, Vet. Scars, and Fearless in the Resolve Tree. Make sure you take Feast in the Ferocity Tree.

Skill Order: Q-E-Q-W into E max.

Core Items: item 1419item 3153item 3085

Tristana can jungle, just not as efficiently nor as safely as actual junglers. Her early game is quite shit (because she's an ADC) and if she's counter-jungled, she won't be able to fight off the enemy by herself and will be forced to give up that side of the jungle. She's at around 42-45% win rate in the jungle, even with such a small sample size, so that should tell you something.

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