Concerns about Electrocute, Lethality & Mobility since 7.22
Dear Rioters & Players, I'd like to know your position about Electrocute, Lethality and Mobility since 7.22.
I get -70% HP on a single spell trade LVL 3 against matchups that I used to handle easily (and it's not downscaling that much later on). Buffing Predator was a good idea but people will still prefer Electrocute for its disproportionate burst. I got the idea behind giving Electrocute a longer CD than Thunderlord but higher damages. The thing is that either on lane or as a jungler, you can simply wait until Electrocute refresh before taking another trade/gank without worrying since you are sure to out-trade/OS your opponent.
Another concern is Lethality: You deleted the Armor that we used to have through old runes (the HP buff doesn't compensate enough especially in early) so now all ADs are rushing Draktharr & other Lethality items. Which means that squishy champions (especially AP Midlaners and ADCs) get killed 3x easier : Electrocute + Lethality + No more base Armor.
Lethality is supposed to be used in order to counter Armor but it's actually the opposite. It's more efficient to build Lethality against people with 0 Armor. The less armor you have, the more useful Lethality will be. Building Lethality items shoud be an answer to an already existing (specific) situation/in game configuration, not a priority or a core build path for nearly all AD champions. Giving it so much importance/impact makes the AD build path boring & give an unfair matchup for the opponent. The impact is so huge that even my secondary Summoner Spell (Barrier or Heal) became almost useless in Midlane/Botlane (especially when both Midlaner and Jungler have Electrocute & are AD champions). MIdlaners/ADCs nowadays have no other choice but to build Tabi NInja boots.
I think it also has something to do with the Mobility buffs given by new runes. In a game where most champions already have dashs/gap closers/high mobility, new mobility runes give to roaming/ganking-friendly champions a disproportionate advantage on squishy/low mobility/short range champions. It also makes early dives easier and riskless.
Any answer/feedback/input from a Rioter or anyone else is warmly welcomed!
Thanks for reading, Vkno1