QoL Changes for some champions and overall game changes.
I believe we should have some QoL changes for some champions: -Shen,Akali,Lee Sin and Zed (Energy Based Champions) should be able to restore a portion of their energy when smiting Blue Buff or when they are using the Ranger's Traiblazer Upgrade for their Smite just like junglers who use Mana do. It's a bit stupid that Blue gives both Mana and Energy Regen respectively but Mana Restore when Smiting it only works on Mana Users. -Shyvana's Q should do a minor stun of like 0,5/0,6/0,75/0,9/1 seconds when used on a Champion affected by her E. This could help her see some competitive and solo Q play cuz she has faded from the spotlight lately. -After many heavy nerfs on J4 (E-Q hitbox made smaller,E no longer gives Armor Aura to allies,also no longer gives Armor to Jarvan) he hasn't really seen any kind of compensation on his utility. Only +3 on his Base Armor. Give him a small slow on his E like 2/4/6/8/10% slow. -When Trundle uses his Pillar inside his Frozen Domain make the pillar do additional Slow. -Reduce the Hitbox of Morgana's Q to 2/3 of what it is on live or to 1/2 but make it travel faster like 33-50%. (That's more of a nerf but good Morgana players should feel unaffected by the change because the spell travelling faster means that if the enemy has poor reflexes or if the Morgana player can predict/aim well it will still hit. Tweak the duration of the binding to 3/4 of what it is on Live. -Remove GA from the game. What kind of diversity does this item provide when I have to kill twice an enemy who is most likely fed or has snowballed really hard (examples: Riven,Zed etc). It gives somebody a second chance in a teamfight even if he gets caught and doesnt punish mistakes so even if a losing team manages to catch a person with GA his team (the WINNING one) has time to react. This item has little to no counterplay in my honest opinion. -The overall Veigar changes are really nice with the exception of his E. You can double stack his Q on caster minions or stack it and at the same time poke the enemy which compensates for the nerf on the AP ratio of his ultimate. But his E feels really week and predictable at the moment. Smart enemies won't even get stunned or will blink/flash out of it if they feel like a gank is incoming. Either reduce the delay time to .50 seconds or revert it back to what it was before this patch. Also since Veigar is an anti-mage I feel like his ultimate AP ratio should be further reduced to 0.8 but the scaling from the AP of the enemy should be made 90/100%.
-BRING BACK URF. :P (April 1st SOON :D)