League should have a revenge system...

Shoogs··1 votes·767 views

I feel like since the removal of global team gold from dragon gameplay overall feels slower. I think this can change by adding a revenge system, what it would do is if you kill a champion that killed you within the last minute you would receive a gold bonus of 100gp. I feel like this would make the gameplay much more rewarding and the community could see some major comebacks in game.

Other's thoughts on this would be awesome!

5 Comments

GetBoomedOn2 votes

Lol one minute? late game death timers are 30 seconds + and then you have to find them!

Fyzzex1 votes

But what about in a skirmish when both you and your opponent die? I mean ignite or another DOT can kill post death and then BAM instant 100gold advantage for DYING first. Also Tower dives would include so much more risk and less reward since unless you dived with your jungle you would be even farther behind and even if you had assistance diving if the one who got the kill died, instead of being up 150 gold you are instead up 50 gold. Then add in CS lost due to being dead there is no advantage gained whatsoever. I might be in the minority but honestly I feel pretty good when me and my jungler dive an enemy champ and get the kill. Would I still dive if there is no advantage gained however? Probably not.

Your idea has good intentions but there are too many flaws without further refining.

Aatrox Herself1 votes

summoner 14 MUWAHAHHAAAAHA But in all seriousness If they were going to do this they wouldn't have Killed Revive

Hirok01 votes

2v2 bottom lane. 1st Scenario: you die, but your ignite kills them after. It was a draw? No, because for whatever reason this system thinks that dying first is considered a win. 2nd scenario: if any champion can claim the reward, then that 2v2 might go down as

  • T1 ADC dies (kill+assist)
  • T2 ADC dies (kill+assist)
  • T1 Supp dies (assist+kill) T1 adc gets kill gp + 100 for after death kill ignite T2 adc gets kill gp + 100 for assist after death? T1 Supp gets assist gp T2 supp gets assist gp + kill gp Scenario 3: I die, no one is everyone, spawn timer is 1 sec and I don't have teleport. I am still not making it to lane and to the enemy (who for damn sure is playing safe for 1 minute to prevent it anyway) to kill him in under a minute. Scenario 4: I'm karthus, ultimate lol rolf

Its good intentions, but its way under defined as an idea. Plus, dragon buff actually means more now than before. Its the jungle that has stalled things down if anything.

JustMyBassCannon1 votes

Considering that it takes about 30-40 seconds to walk straight from the pool to the meeting point in the lanes, that system would be worthless early game.

Considering that end-game death timers are over 60 seconds, that system would be worthless late game.

Considering that there's already a Bounty system, it would be redundant.

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