When is the Yi nerf?

A Darkin Within·2/24/2016, 5:55:27 AM·2 votes·667 views

2 DPS items and full tank and unstoppable.

So how do we nerf it?

7 Comments

AlwaysByMySide2/24/2016, 6:08:21 AM2 votes

http://champion.gg/champion/MasterYi

Master Yi's most frequent and highest win percent build consists of literally five damage items (including boots here) that contribute to Yi's DPS. Even DMP does some damage.

Is this build tankier than full damage builds with no HP or resistances? Sure (and it also does less damage). But Yi isn't often building like a Juggernaut, not really. He has about 3,100 HP with this build. Garen's most common build has well over four thousand, as does Darius's. They also have higher resistances.

No flash no life2/24/2016, 6:00:41 AM1 votes

By reverting him back to the state where his q and w scale with ap ~

SwiftKitten882/24/2016, 6:18:05 AM1 votes

it isnt reallyMasterYi that's the issue... itsitem 3124 thats is what makes his damage go to absurd levels and is what is letting him full tanky after that and devourer

Kaokentake2/24/2016, 6:36:58 AM1 votes

i said it when sated was released that i always believed the item was bad game design

sated is bad design because it gives too much power to certain champions that the item favors

yi is the champion in the game that sated favors most

on master yi, sated devourer gives about 5000gold of damage for around 2000gold. simply put its OP as hell

yi doesnt even need any nerfs. the only thing that is bad game design is sated

is sated was removed and there was only warrior, yi would be fine

the ONLY thing pushing yi's power over the line is sated multiplying his true damage, along with other onhits since yi ultimate gives him max attackspeed easily

if sated was removed things like titanic / rageblade would still exist for yi, but it would be fine imo. the main thing making yi broken is sated devourer

yi DOES NOT need nerfs

sated devour DOES need a rework. the sated hit needs to be removed and replaced with something imo replace the sated hit with just +15 true damage and +15 hp gained per attack. that seems fine