Nidalee feels too weak after patch 5.15
After the 5.15 nerfs, Nidalee
just feels too hard to land spears with and when they are landed, without as much of a reward unless landing them on a carry. Others have posted about this, but I wanted to make my voice heard because I consider myself a fairly avid nidalee player, who should land spears more spears. I have a few points to make about this.
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The risk reward factor. Nidalee spears have been thought of as "toxic, cancer, op" etc. The general philosophy is to dodge them, usually accompanied by some insult about being bronze 5 or whatever. The damage nerf was helpful to removing nidalee as a good competitive jungler, but what I find the most problematic is the cast time nerf. The spears were thought of as low risk high reward, but they have become low risk, but almost no reward unless hitting a carry, when that almost never happens due to bodyblocks, mobility, and the slowness of spears. Overall, the risk is low, but the reward is almost nonexistent unless landing a spear onto a priority target.
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Nidalee needs to have the cast time nerf reverted to be properly playable. Nidalee is a very playable champion, a decent jungler, and a strong assassin. The problem with all that is that nidalee's on paper power is much higher than in game. On paper, nidalee will hit a max range rank 5 spear (390 +1.2 ap), hunting the target and gaining MS buff, pounce in (50-200 + .3ap), autoattack swipe (100% ad + 70-230 + .45 ap) then takedown for max damage (13.3-300 + 2.50 ad 1.2 ap). This all sounds great in theory, adding up to a total of 1120 magic dmg, 3.15 ap, 3.5 ad, which equates to a lot of damage. The problem with all this is Nidalee's inherent reliance on landing a spear to do all this damage. With the nerf to spear cast time, landing said spear is extremely difficult, made slightly less difficult by terrain interaction (over the wall spears, when an enemy is near a wall and cannot dodge, etc). The other problem with this is Nidalee needing to jump in to do all this damage. In the current game state, and as long as cc and AOE damage exist, nidalee jumping into the back line of a fight even when on to a carry that she hit a long range spear on to, she will get deleted. A late game nidalee may kill the carry, but is guaranteed to die, sub a zhonyas and a team to back her up. Nidalee being unable to do much in teamfights and her nerfed ability to do something out of them, makes her in need to be able to land her primary damage source. The other problem is the speed problem. Like many assassins, Nidalee is supposed to do her damage quick, which she does, but when running away, she feels like trying to kite with an adc that has no attack speed due to the long spear cast time.
Tl;dr: Revert Nidalee spear cast time nerf from 5.15, she is too weak in most stages of the game unless fed.
What I am asking for: Revert Nidalee spear cast time nerf from patch 5.15, and if Riot is feeling really generous, a buff to bushwack vision so that i can actually check the entire river brush (estimate about 650 range of vision).
If you have an opinion that is not something along the lines of "noob nid cant hit spears go back to wood 7" that would be appreciated