A Positive, Detailed Analysis of 5.4 Zilean

Stirge··38 votes·7,102 views

Hello! I've always been a huge fan of Zilean and despite significant kit changes I noticed there hasn't been a lot of talk on his rework. I'd like to open a discussion about the New Zilean, offering a few of my observations along the way. I'm not terribly concerned with damage numbers or similar as I know the balance team will make sure our favorite time mage is in a good place.

Before diving into the changes, I feel like the best way is to start a discussion of a rework is by first defining the champion's identity and current play patterns.


Zilean CHAMPION IDENTITY - WHO IS ZILEAN? Zilean “Zilean has a dark and mysterious past. Which is also your future.”

Zilean is a wizened sorcerer, specializing in time magic. He is League’s only elderly champion and has a unique role, starting out as a strong burst caster who transitions to a second support. Viable in both the mid and duo lanes, he has one of the strongest early power spikes as well as a unique Ultimate that gives an ally a second life.

League’s Chronomancer Zilean is League’s only time manipulating, explosion loving sorcerer. He floats through the air like a badass, wearing a giant clock on his back while hurling gears at his enemies. He turns back the clock to double-cast his spells, dilating time around his enemies and allies on a whim. He forecasts his major damage with a ticking countdown, and is perhaps best known for his troll-like habit of killing opponents long after he’s already walked away.

Mage with Shifting Roles Zilean starts off as one of the strongest Burst Mages. This is due to the nature of his W, ‘Rewind.’ Mages are by definition spell-dependent, often ranking their bread n’ butter damage spell as soon as possible, until they max it out at level 9. Up until that point most mages get one cast of their most damaging spell per exchange along with one or two lesser damaging spells. With just one rank of Rewind, Zilean gets two casts of his best damage spell, ‘Time Bomb,’ which often gives him the burst advantage in lane and for the early half of his mid game.

Since only half of his abilities deal damage, Zilean’s burst and sustained dps falls off quickly in the mid-late game. As other mages gain more ranks in their Ultimate and secondary spells they often outdamage Zilean in both burst and sustained damage potential. This forces Zilean to switch roles as the game goes on, eventually taking on a more Support style play; slowing down enemies, speeding up allies, and saving lives with Chronoshift.


summoner 31 **CURRENT PLAY PATTERNS ** summoner 31 “YOU’RE ULTED, GO BACK IN! GO BACK IN!!!” ~ Frustrated Zilean Player

Role: Mid Lane vs. Support As recently as last season, Zilean has been seen in both Mid and Support roles. He has been success in the competitive environment and seen as a “must ban” vs. some teams. Even Faker played him in the mid lane in OGN!

In the mid lane he’s mainly a safe, farming champion. He has a lot of harass potential vs. champs with a lower a range and strong burst levels 5-9. He’s able to his opponent up for a gank with his slow and roam well with his speed up. Once he gets his first item (usually Athene’s) and a blue buff, he’s ready to teamfight.

As a support he’s a lane bully, utilizing his superior auto attack range vs. lower ranged carries and supports. Since leveling is slower when laning with two champions, the relative amount of time he is at his best burst potential is lengthened, but only in regards to his own lane. Since he is leveling more slowly and is typically not building AP, his damage falls off sooner and proper Ultimate use becomes even more defining to his teamplay.

Passive Use and Abuse Though not an exciting passive, Heightened Learning allows Zilea and any other allies around him an experience advantage. In the solo lane, this means he hits level 2 after the first wave and level 6 a whole wave sooner than his opponent. As a support, both his carry and him can hit level 6 two waves before their opponents (though this math varies with jungle starts and other factors). Gaining a level advantage on opponents can be very advantageous, but since Chronoshift is a reactive ability it is especially vital for Zilean to learn his Ultimate before his opponent if he wants to use it in time. The Math!

“Double Bomb” - One of Old Zilean’s moves was to “Double Bomb” or, quickly target an enemy with a Time Bomb twice in a row. This would immediately set off the first bomb, allowing Zilean players more ability to choose where that initial damage went to (instead of letting their opponent have time to move away from allies).

Rewind - Explained under “Changes”

Itemization - Old Zilean needed a variety of stats to be effective, prioritizing Mana (as his mana costs were high overall, along with needing to Rewind often in the late game), AP, CDR, and the occasional Defensive items. Midlane Zileans often bought Tear of the Goddess, Athene’s Unholy Grail or Morellonomicon, and Rabadon’s Deathcap. This hasn’t changed much with the update.


item 3070 5.4 ZILEAN REWORK item 3070 “I knew you would do that”

Rework Information, including New Animations/Icons/Numbers

Passive (Unchanged)

Time Bomb (Changed): The biggest change to Zilean is that he now lobs Time Bombs instead of placing them daintily on other’s heads. His Time Bomb is now a skill shot following a trajectory much like Corki’s Q “Phosphorus Bomb”. Overall it’s less reliable and he is unable to “double bomb” instantaneously like before. His bombs do a bit less damage than before and has a longer cooldown at ranks 1 and 2.

However, it’s also received many buffs. Time Bomb’s costs less mana and it’s cooldown is lower ranks 4 and 5, which makes it a lot more usable as a bread and butter spell (making him more like other mid laners like Ahri and Ziggs), though even with 40% CDR he is unable to get a “double bomb” off without using Rewind.

When he does successfully “double bomb,” he is now rewarded with a short stun that effects everyone caught by Time Bomb, a significant buff. Time Bomb’s range and AoE is also significantly increased, which allows skilled Zilean players the potential to deal much more overall damage in a teamfight than before.

Another new feature of his Time Bomb is that it lands on the ground if there's no nearby target and attaches itself to the first champion or creep that comes its way (kind of like a missed Fizz ult). This means a forward-thinking Zilean can potentially use his Bomb to zone out opponents like Zigg's does with his Minefield.

**Rewind (Nerf): Rewind no longer affects Chronoshift. This is a sizable nerf, though some of the power loss is subtle. Mid to late game, Zilean was formerly able to have Chronoshift up for almost every engage, sometimes being able to use it twice in a teamfight. With max CDR and liberal Rewind usage, his ultimate’s cooldown could be as low as 27 seconds (whereas now, decoupled from Rewind it’s cooldown at max CDR is now 54 and 36 seconds at ranks 2 and 3).

Also, because his Ultimate’s cooldown was static and because it’s base heal was often enough at rank 1, skilled Zilean players often maxed Rewind over their Ultimate, allowing more bombs, time warps and Chronoshifts. As a side effect of not Rewinding just to lower Chronoshift’s cooldown, Zileans should have a little bit more mana.

New Zilean’s Rewind’s main use is to set up a successful “double bomb” for an AoE stun. It’s also more vital to be used to keep an enemy slowed down with Time Warp’s duration being nerfed.

Time Warp (Changed): Time Warp’s duration took a huge hit, losing 3 seconds at max rank. This means that Zilean can no longer perma-speed/slow an ally/enemy at later levels, when combined with Rewind. This significantly hurts his overall roaming and chase ability.

Another big nerf was to it’s range, which went down from 700 to 550 meaning Zilean has to put himself in harm’s way more often to slow down an enemy.

The buffs it received include costing less mana and a shorter cooldown, and ranks 3+ it has a higher % buff/debuff to movement speed. It should be noted that there is a soft cap on both increases and decreases to movement speed which makes the effect of a higher % less than one might think.

On Movement Speed Caps

Chronoshift (Nerfed): Chronoshift’s duration has been “decreased” from 180 seconds to 120/90/60 seconds, but as explained in the Rewind changes, this is an overall nerf.


{{summoner:2}} DESIGN GOALS OF NEW ZILEAN {{summoner:2}} "You can't kill the Zilean! Well...now you maybe can" 20thCenturyFaux's Explanation

In addition to 20thCenturyFaux’s listed reasons for the changes, here are a few of my personal thoughts.

Power: Zilean’s “double bomb” reminds me a lot of pre-rework LeBlanc with her Mimicked Sigil of Silence (R.I.P.). Having that much damage on a point and click ability is obviously unhealthy and absorbs a huge amount of power budget. Nerfing his Time Bomb seems like a natural choice in order to make his kit both more interesting and in a healthier place.

Counterplay: Old Zilean had fairly little counterplay in his kit. Often, the only counterplay to be found was deciding to run away from your teammates after Zilean’s second timebomb detonated and trying not to kill any golden glowing enemies (unless they can be killed again immediately).

New Zilean has a lot more room for counterplay in his kit. Having a bomb already on their head now gives enemies more time and knowledge to avoid being “double bombed”. If Zilean has recently used his Ultimate, there’s a good chance it’s not going to be up immediately after. While an enemy can be slowed for 5 consecutive seconds (and probably another 1.5 seconds of Stun), they can no longer be perma CC’d by just Zilean which allows them the ability to escape him more feasibly.

Clarity: Since he has to lob both bombs at someone, the damage from his “double bomb” move is a lot more obvious to newer players. In addition, Zilean’s stun now “Time Stops” enemies, freezing them, which is very cool and thematic. “Time Warp” has a new particle beam that zips from Zilean to an ally or enemy, so players know where the ability originated from.

Champion Diversity/Identity: As a master of time, some of Zilean’s abilities have seemed outdated by other champions. Some champions have stronger speed ups (like Lulu’s Polymorph) while many others have stronger slows. It makes sense and is much cooler that Zilean’s speed up and slow reach 99%. Zilean’s “double bomb” stun adds a significantly more utility to his kit and the little “time freeze” animation (lack of animation?) is amazingly flavorful.


Zilean CONCLUSION Zilean Time flies like a arrow. Fruit flies like a banana." aka "TL;DR"

I believe Zilean’s rework has met it’s main goal: modernization. Whether he remains competitive or not, Zilean has more room for skill growth, offers more counterplay and most importantly to me - he is a much more interesting chronomancer than before. I believe while his damage will be less reliable, he will bring significantly more of it to the table in a teamfight, along with the occasional, impactful AoE Stun that isn’t Ultimate-gated (like a less reliable Annie!). I look forward to playing his reworked version on the Rift.

What’s your opinion?


(A few of you may remember Stirge as the writer of 'A Positive, Detailed Analysis of 3.9 LeBlanc' which was sadly gobbled up in the changing of the new boards. The reddit version can be found here. In his spare time, Stirge loves trolling his enemies as Leblanc, Shaco, Teemo, and ofc, Zilean. Thanks for reading!)

35 Comments

Yorukin8 votes

I'm definitely looking forward to the changes. I'm kinda sick of taking 160% AP's worth of damage and walking at a snail's pace for 5-10 seconds because I got too close to the guy. Admittedly, that's still kind of a problem with Ryze and Annie, but hey, one step at a time, right?

As an aside, I think the main reason that we haven't seen much on the boards about Zilean's rework is for the same reason as Gragas way back when; everyone's happy/content with the changes. Most of the posts on the boards (or at least the ones that get upvoted) prefer to complain about upcoming nerfs or changes (see: Ahri from last month), or about current balance issues (see: Kalista). It's nice to see someone actually giving Riot a thumbs-up in here for once.

Stirge1 votes

That makes a lot of sense. The nerfs also aren't role changing like what they did with Gragas so I imagine players are more ambivalent about them. I really respect Riot's balance/rework team, I think they've been doing a great job with the recent reworks - but that still doesn't mean they're flawless! That's why it's really cool hearing everyone's thoughts :-)

Kingsgrave6 votes

I feel like its an overall great buff to Zilean, but his E feels super nerfed.

I think that he will be played competitively as a niche pick. Probably only in KR like before his passive was nerfed.

Stirge1 votes

Yeah, the E nerf hurts. I hope some Koreans pick him up! They always seem to maximize a champion's potential sooner than other people. Show us the way Faker-sempai! ;-D

k wìx4 votes

I am a longtime Zilean fan - he was the first champion I got really familiar with in League. In some ways, yea - I like the modernized changes, but I feel like they're taking away some of his funnest gimmicks and bringing him more in line with the rest of the cast.

It reminds me of the Karma rework, and I much prefer old Karma. She was unique and different.

I fear that Zilean will lose his original playstyle and become 'just another mage'.

Champion Skin4 votes

Yeah.. Old karma was really cool and really hard to use... She feels much more generic now yes..

Old Karma

You had the Q (cone shaped skill shot) which dealt damage and with ult it also healed... though it was usually not so easy getting your allies between you and the enemy (to hit both the enemy with the damage and the allies with the heal)

W was a tether which slowed enemies that touched it (and dealt damage once) and gave movement speed to allies it touched and with ult/Mantra it had double the slow/speed up

E was a huge shield... and with ult/Mantra it dealt AoE damage equal to the shield strength

R - Mantra had 2 charges

Passive gave AP the less % of your health you had (pretty much making it a turn around or bait passive... which worked pretty well with her shield and missing health heal on her R + Q)

Stirge1 votes

Oh man, don't get me started on old Karma. I loved her W and how you basically had to lariat opponents with it. Mid Karma was also the queen of baits. Her kit really did feel like herding cats when it came to working with a team - which was the main reason Riot said they changed her. That said, I wonder if Riot has decided to change up their design principals as newer champions like Kalista and the latest Bard seem like their kits requires high level of communication between teammates to properly use (really, voicechat and either lots of personal experience or experience playing with each other).

That said, Zilean hasn't really lost any functionality - if anything he gained some with his new AoE stun. I think he'll have a place in the game, but we'll have to wait and see :-)

Sightless661 votes

but I feel like they're taking away some of his funnest gimmicks

I don't really get that feeling. What do you think he's losing? The permaslow maybe, but I can't think of much else.

Mimy3 votes

I played tristana adc with the reworked zileon.. let me tell you..

OP O_O BOMBS

BOMBS EVERYWHERE Its like Ziggs should be in that party.

Quort1 votes

Now all we need is to let Zilean place his bombs on towers! ;3

Hyrum Graff1 votes

{quoted}

Now all we need is to let Zilean place his bombs on towers! ;3

You can throw 'em next to towers for similar effect.

Quort1 votes

But it won't damage the tower. :C

Or will it...? :O

Hyrum Graff1 votes

It won't. But tbh it would be really OP if it could. It still works well enough as a zoning tool.

AikidoLawnNinja2 votes

Good write-up, would read again. Also looking forward to trying out the new Zilean. Upvoted!

Stirge1 votes

Hey there, thank you :-)

BastionKross2 votes

The time bombs in his kit never really made sense to me. I mean sure they're related to time, but a penguin is also related to a bird if you catch my drift. The problem is that as a chronomancer, how is he going to hurt you using time magic? Make you older? I bet that would be devastating to League champions who value their own beauty, but I don't think it's the way to go. His auto attacks have this problem as well. He's throwing gears. I'm sorry, what? Set aside the same problem I have with the bombs and ask yourself "Why isn't he throwing something dangerous like bombs, or knives, or darts? Why gears?" Heimerdinger can get away with that kind of stuff because of his mad scientist identity. It would make more sense to have Zilean toss the giant clock on his back like a boomerang or something.

The point I'm trying to get at here is that being the League's chronomancer isn't enough of an identity. Zil needs a secondary point of interest about him to help fill in the thematic shortcomings I described above. What if Zilean befriended a spirit animal that blinked into existence just long enough to attack someone he gestures at for an auto attack, and is conjured in for more with Q? What if Zil discovered a new type of elemental stone that explodes when force is applied to it? Zil's autos could be him wielding a slingshot full of the stuff and his Q could be him warping in a patch of it on the ground or something. These are just examples, but I'm sure I'm on the right track with this line of thinking.

Stirge1 votes

This is a really wonderful critique of Zilean. The unfortunate thing is I think the issues you bring up are really hard, if not impossible to deal with in the scope of a Rework (since so many people are attached to the way a champ is currently played). I think this is exactly the kind of discussion Riot has with newer champions - lining up the thematics with the visuals and gameplay. Zilean really is from an older time, when they were trying to ideate and get champions out the door, but that's also part of his charm. He's a bit outdated, but still ticking ;-)

That said, they did at least attempt to address the issue in his lore. Zilean was researching his chronomancy in a giant clocktower. His research gave him more knowledge/powers but also effected him with a condition where he's unable to control what timeline his mind is in. Personally, my headcannon is that he has so many clocks with him because he needs them to figure out exactly what timeline he in at any particular moment.

Thanks for sharing your thoughts :-)

Sir ArmaMalum2 votes

Can't leave long comment STILL, see attachment.

Stirge1 votes

Here you go! - Pasted from the .txt file.

Good read, summed up very nicely and hit a lot of good points, well done.

As far as why the changes happen, completely agree Zilean needed changes in the exact areas you mentioned.

5.4 Zilean addresses these all, albeit a bit bluntly, and for that I am grateful and welcome them. However I'd be lying if I said my expectations were met. While I understand that there are players who at least somewhat enjoys current Zilean I am a bit disappointed the changes are not more drastic. Now this is me speaking on my individual view, and I understand others may disagree simply on preference but his ult, imho, was the only thing that felt good on him. The changes to the Q I can get behind but his E and W were never all that there. The W especially because it's really just boils down to a mana-gated avenue to non-linear or "burst" CDR. As an example, what would change if his Q simply had 2 charges like Vel'koz W? You'd still have to choose when to double bomb and single bomb, the only thing that would change (as far as the double Q is concerned) is another ability use. Thematically? Yes it makes more sense to have a rewind ability like that, but I think much more could have been done.

Something that hasn't changed with 5.4 is that, besides his W, his abilities are stand-alone. Besides the indirect interaction of his slow on E to better land the skillshot on his Q, there's not much "inter-kit" synergy. Now I'll admit I'm biased, I'm a sucker for synergy champs like Orianna, but that's specifically why I was disappointed at the extent of the changes. Are they good changes overall? Yes! I just had hoped for more.

Stirge1 votes

I'm not sure but I think the key with posting is that it went over some wordcount limit. I wrote a bunch of comments to your post myself and they got eaten too :-). I'll try to paraphrase:

Excellent points! It's a really hard balancing act trying to take a champion that already exists and change them enough to make them interesting while keeping their original "feel." While this rework isn't too drastic, I think it was a step in the right direction.

Synergy wise, his new kit works internally a bit more - if you really want to get a double bomb off you can always Time Warp your enemy before lobbing those bombs at their head. Makes the skill shot a lot easier to land ;-)

That said, I wish they gave him a second passive (or gave additional function whenever he turned 18 since he can't personally benefit from it then) that gave him a heal or buff every X seconds (kind of like Shen's passive) that was also affected by Rewind.

Thanks for getting your post up :-)

Sir ArmaMalum1 votes

Good read, summed up very nicely and hit a lot of good points, well done.

Okay, it cut me off AGAIN, so I'm just going to summarize what I've been typing, CLIPBOARD IT and keep submitting until it bloody catches. -grumble grumble grumble-

As far as why the changes happen, completely agree Zilean needed changes in the exact areas you mentioned.

Stirge1 votes

Ack, I hate when that happens. Please do, I'd love to hear what you think of the new him :-)

Sir ArmaMalum1 votes

Keeps cutting off, will keep trying later. Have it clip-boarded this time. Happens with posts too. :(

Hyrum Graff1 votes

Reminder to post the thing you clip-boarded.

Sir ArmaMalum1 votes

Currently it's on my laptop, which is in a locker on campus. Will be there tomm!

Auryiel1 votes

I like it a lot, overall I'm just worried he'll be weaker because his damage, which was alreayd low, took a decent hit, but as you said that's easily fixed with numbers

Stirge1 votes

1 on 1, maybe even 2v2 he'll be weaker but with the increased AoE radius of his bombs I think he'll bring more teamfight damage than before + disruption with his stun. If you like playing mid Zilean, there's an excellent guide that talks about how to maximize his damage at Lolking. Now that you're not Rewinding to get your ult down between every encounter, I think the build is even more relevant and should help keep Zil's damage fairly high overall.

The Red Warden1 votes

Probably the best thing about this is that he can recieve buffs now when he is weak unlike before.

LICENSEDGNAT1 votes

Agreed :P

More from Gameplay

More by Stirge