ADC role is a real pain to play now

SpaghettiLobster·1/5/2017, 4:48:16 AM·7 votes·1,022 views

I was an ADC main for many seasons until season 7, there definitely is something wrong with this role. Right now ADCs just feels too weak to play. I hope riot can realize this and do something about it. If anyone is aware of the trends, you know ziggs bot is becoming more popular. The team won't have an ADC but will still do fine if not better. If this doesn't seem like there is a problem with ADCs then I have no words riot..

Other ADC mains (or ex ADC mains) I want to hear about what you think, please comment.

8 Comments

Big Lincoln1/5/2017, 5:29:11 AM2 votes

Not being mandatory is not the problem. The issue is that ADCs are either really strong and thus hated (Caitlyn, Jinx, Vayne, Twitch, etc.) or they're worthless, like Lucian is at the moment.

I think larger changes are necessary to make them feel better to play as and against, and to smooth out their ridiculous power curves and the lack of interesting itemization. Individual champ changes are nice but I think itemization is far more important right now; a lot of builds that had potential (Tristana's on-hit build, Lucian/MF full AD/armor pen) have been neutered in favor of forcing crit.

Also that ADCs are forced to go 6 item glass cannons, so they die to a gentle breeze. Again, item problems.

Geshultz1/5/2017, 4:55:55 AM1 votes

The average game is goddam Bronze ends before 31 minutes, and I agree ADC role feels like shit because there is no lategame for them to be useful.

(Source) http://www.leagueofgraphs.com/rankings/win-stats/diamond

WalkingInACircle1/5/2017, 5:23:14 AM1 votes

I blame hecarim/lee/vi/zac being so strong. The divers can get to you and seem unpeelable.

CARCOSA1/5/2017, 1:31:17 PM1 votes

ADC main here, plat past two seasons, currently attempting to climb back right now... and it is truly a struggle. Problem, in my opinion, is that games RARELY get to late-mid to late game nowadays due to the assassin rework and overall strength of flavor jungle picks (Vi, hec, lee, zac, poppy, etc)... Unless you completely snowball the lane with a hyper carry(jinx, mf, vayne, twitch)... you're useless unless playing a utility ADC (cait, sivir, ashe)..... until late game, if ever. I want to say most of my games end before the 30 minute mark even hits..... Win or lose.

I find that most of my games, even going even in lane (0-0 with 70+ cs at 10mins), or one up on kill vs enemy adc, it is still hard to be effective early to mid game until late game hits.... The rework to assassins has heavily dictated the game. Junglers attempt to snowball mid lane more often now (which is fine!) but if a LB, Kat, Talon, etc. gets ahead 2 kills the game is ungodly difficult due to their kits.. That added to the the ridiculous early game strength and (sustaining strength?) of the flavor junglers right makes it extremely difficult to peel for an ADC. Example, a ZERO damage item hecarim can still 100 your ADC just by E+Q+R combo.

Honestly the game seems really depressing as an ADC. I think a lot has to do with the cost of items for an ADC (which is expensive) to be effective, which is typically around 2 full items....while you have assassins like LB who can buy a morello by 8-9 minutes and 1 shot.

Last but not least... you frequently see the hyper carry ADC's being banned in pretty much all tiers.