Sion the unstopable-train of side step
Yeah lets review why this is buggy.
First, Im sure a lot of you have at least tried out the new Sion and thought to yourselves, "Well, his Q is pretty silly unless you coordinate with either team mates or get your ult off with max CC" Which is entirely true. I would have at least liked to have been able to change the direction of my Q while Im charging it up..
His E is kinda counter productive. As a melee monster you're throwing your source of "Food" away from you... Who's idea was this? Because he should have thumb tacts put in his cereal bowl. Shouldn't Sion be scarey? Make this a larger AOE IMO and have it roughly 2x as wide or in a cone for effect, shoving minions in the direction Sion bellows, and have the slow tacked onto the range of the Bellow. Something like slowed by 15% for 2.5 seconds. But if you hit them with a minion they are stunned instead, or if they get shoved into terrain they are stunned as well.
His ultimate is buggy as all hell... I honestly don't know why this hasnt been brought to anyone's attention, nor why Sion hasn't been disabled. Anyone who has tried him should know by now, his hitbox is stupid small, and most of the time, you're actually going THROUGH people instead of colliding with them. A simple fix to this would be to let Sion deactivate the charge and deal damage equal to the amount it's supposed to do per the range traveled around him as normal, upon deactivation. I have run through teams literally stepping on ADCs and Tanks and not been stopped only to FORCE Sion into canceling his Ultimate entirely and been shafted out of any and all damage and stun I should have done.