The amount of attackspeed and CDR is too high

kda akali··14 votes·965 views

I remember playing Jinx in season 5 and having to build items specifically for attackspeed to reach 2.50 but now you can build item 3031 item 3087 item 3094 item 3085 and easily reach 2.50, either tone down the damage ADCs do or remove all the free attackspeed they can get.

The same problem is happening toplane with CDR, it's worse though. In past seasons you could punish people for using their spells wrong, but now they just get it up right after. It's kinda unfun. CDR is just slapped onto everything.

14 Comments

Executioner16 votes

I dont get your point because even back then, all you had to was get those three items to get close to 2.5 attack speed. Attack speed in the items has barely changed at all over the years.

Pika Fox9 votes

"Before you had to build AS to reach AS cap, but now you can just... build.... 3 AS items...."

Yeah, i dunno where you were going with this point either.

saltran2 votes

Ppl see a complain and the icons of RFC-Runaan-Shyv-IEdge and upvote without even reading, that's why this is in the front page.

Mysticman898 votes

Unclear why you even mentioned IE when discussing AS, and further went on to describe someone building 3 attack speed items which people generally don't even buy together.

Slythion7 votes

I'm not to sure about attack speed being a problem so much as all the attack speed items come with so many other amazing stats. CDR availability is definitely a problem though, I'm glad the community is starting to realize that

EnigmaticMachine1 votes

{quoted}

I'm not to sure about attack speed being a problem so much as all the attack speed items come with so many other amazing stats. CDR availability is definitely a problem though, I'm glad the community is starting to realize that

You can get a free phantom dancer with just runes alone. Thats too much.

AirKingNeo5 votes

Attack speed is too high? When was the last time they added more attack speed in a general creep to the game?

saltran3 votes

Don't try to argue and join the Boards REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Grymmstrike3 votes

What items were you building specifically for attack speed? You've got three attack speed items right there...

Sire Hippington2 votes

the issue is not that we have to much AS, but that it comes with to little tradeoff. Back in the day, you could easily use two zeal items to get that AS aswell, but back in the day you also needed some lifesteal and a defensive item to survive so going double zeal was either passing on armorpen which generally was not a good call or takeing high risk because of the lack of survivabillity. Now carries are just so save that they can go full of with no fucks given....

CoolKnightST2 votes

The issue is not really about attackspeed. The problem is the gold value that attackspeed currently has. Their is only one issue and that's that marksmen currently are ballanced arround the attackspeed item currently provide. And this is directly linked by crit and that is linked to stable damage output. So basicly you have to be very carefull on how this issue will be handled. Many believe the solution is to increase the price of attackspeed items. But their are other people like me (and many others) where the issue can be addressed a lot differently:

It's a rather easy fix actually:

  • Nerf bonus attackspeed, attackspeed items are way to gold efficiënt for their price. Just keep the price but lower the attackspeed . Example: 10% on item 1042, 12% on item 3086, 12% on item 2015, 25% on item 3087, 30% on item 3085, 22% on item 3094, 30% on item 3006
  • Buff attackspeed / level, shifting their damage more into their lategame. Let's say raise the scaling / level with 0.5-1%. This would give them arround 8.5%-17% on max level. That would be more than enouge to ballance out the lost attackspeed from their items.

Despite this would make the adc more level depended. It would solve the limitations on how a marksmen can scale. By reducing the value of attackspeed while increase the overal gain in the lategame. Attackspeed stacking will become more uncommon and that's what needs to happen to ballance adc. Marksmen always try to find cheats to get their powerspikes earlyer. This would basicly be a parameter that marksmen can't overcome.

MuffledGarbage1 votes

The time we have left before Riot is completely taken over by the balance team is short!!!

Please, leave league with me and Riot will be forced to listen!!!

Also get as many people as you know to leave League of legends and we'll be able to get Riot to actually fix their game instead of ignoring all the problems!!!

rework trundle1 votes

It's kinda unfun. CDR is just slapped onto everything.

Being Maokai permacc'd Ornn by Chogath the TahmKench same Nautilus champion Alistar is Sejuani fun

Iffy Jarl1 votes

Those items arent free tho........

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