Equal out Ryze spell ranges?
Ryze's Q currently outranges his W and E by a minuscule amount. This makes a max-range engage unnecessarily finicky. Ryze wants to start with a Q, but smartcasting a Q from out of range will have him walk forward and pop it off outside of his combo range, meaning you either have to have the exact W/E range memorized and walk into it before hitting that Q or you have to start with E or W to get them cast at absolute max range which kills the DPS you get from starting with Q.
As it stands he has a nerf due to a contrived gameplay mechanic -- what could be a full combo ends up only being a Q harass because of a rather meaningless sliver of range. Seems rather stupid that the difference between a horrible Ryze player and a good one comes down to, "Walking forward an additional half-step before hitting Q." I suggest reducing the Q range to the same as E and W to cement his place as a short-range fighter/mage. His lesser ability to Q harass will be made up for with fewer missed combos: "When you're in range, you're in range."