A small change that could bring us out of "tank" meta

Bear Stance··2 votes·581 views

As we all know tanks are incredibly powerful at the moment, with the reintroduction of cinderhulk/juggernaut, tank junglers have been raining supreme (even making its way up for top laners who have smite). It has made it a lot more difficult for assassins and full damage characters who aren't fed to do anything against them. i cant even tel you how many times I've gone tank/trinity Udyr and have been ulted by a Zed only to walk away without taking much of any damage. That being said i love playing hyper tanks and have enjoyed their power spike, i just feel they have become out of balance and too strong.

My solution is simply this, we modify ignite so it does percent health rather than flat damage. the flat damage scaling as it does is great against assassins and adcs, but against a tank, it really just prevents healing and doesn't manage to do much of anything for damage (not to mention many tanks can activate a shield that will neutralize most of the damage).

If ignite cooked down 10% of anyone's health over the same amount of time, it would have the similar effect against nontanks; though against tanks it would noticeably get rid of a portion of their health, not getting rid of their effectiveness entirely, but allowing damage oriented characters to be able to actually kill tanks without help. (not that they always need it, but if a full tank can out duel just about any damage carry 1v1 i think there is a slight issue)

Sidenote: this change would make it so your ignite would scale with your enemy's health rather than your level, so it would be a better catch up tool if you fall behind.

TL:DR (Its not that long just read it, but for the lazy people) Ignite should burn people by percent health over the same amount of time, making it more useful against tanks

Please let me know what you think, if this is the next way to change the meta around or if this is a terrible idea and tanks should stay dominant.

11 Comments

Variks the Loyal5 votes

There's nothing wrong with a tank meta, why do we need to get out of it?

Bear Stance1 votes

we dont "need" to get out of it, i like when metas change though. personally it gives me a chance, and encourages me to play a different way. It alters whos viable and whos not. It brings champs that arent played much in and swaps out ones that are seen as over powered.

It keeps things interesting

LordGeovanni1 votes

games arnt supposed to have metas and some one whose strong all the way through a truely balanced game will have everyone with their place.

Syndrarella1 votes

[deleted]

Bear Stance1 votes

lol, not saying tanks should be able to be instakilled by any means, just that assassins should have a chance to kill them. assassins can currently 100 to zero other carries (just as they always have been able to), but if a tank comes along, they arent all that useful. but if they wanna burn a big cooldown, they can try to kill them.

LordGeovanni1 votes

assassins are not supposed to be able to beat tanks tanks are supposed to be able to survive the burst damage and deal back damage over time. the mistake assassins make is thinking they should stick in until they win when they should try to get to safety as soon as possible. its more people not wanting to use their brains than a lack of balance. if tanks arnt supposed to counter assassins what is are they supposed to be this alpha class with no counters. and reality is that tanks can only effectively tank ad or ap at a time and have many items to counter their tankyness on both sides

Truly Prideful2 votes

I'm not seeing any reason to change it. You do realize for it to break even at level 18 the person would have to be over 4,100 HP? This change would actually be a nerf to ignite for a majority of cases. Ignite isn't supposed to be a tank killing tool, they shouldn't modify it into one.

Also as others have said, there is nothing wrong with tanks being good right now. I like it when a Zed can't choose anyone on my team and just kill them and he actually needs to have correct target selection.

CrazyLittleRed1 votes

I agree personally it is frustrating to ignite a tanky Sejuani with say 3500 health and have it not even dent her health bar , it'd have to be a small percentage but it'd make ignite feel useful in a fight against her rather than just slightly reduce healing (which isn't even a big factor with her and a lot of popular tanks).

LordGeovanni1 votes

one summoner spells should not fit all opponents this staunches that bs riot was talking about when they said strategic diversity

50000000000000001 votes

It's true damage. It's more effective against tracks solely from damage perspective, and it's extra effective against tanks with heals. Or just use it on enemy adc. Enemy adc probably has life steal, so grievous wound will do a lot.

LordGeovanni1 votes

tanks are supposed to survive assassinations assassins dont attack tanks that negates the point of both classes tanks are not supposed to go down fast at all or they wouldnt be tanks and people are mad that they cant burst tanks down so they say the tank meta is broken 10% of their hp on any champion tank or not is much for a summoner. that is looking for a kill with out wanting to work for it ignite was never ment to particualrly counter tanks it was meant for carries who heal on every hit exaust was ment to deal with all kinds of people and works well on tanks but people dont like to learn new things they want one thing to work on everyone like they found excalibur.

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