5.23 Minions OP!

ThoroughbredOSin··44 votes·3,383 views

So I'd just like to share a game I just played. We were 4 VS 5 and dominating the map. However, no matter how hard we won lanes, no matter how many kills we got over our opponent, no matter what we did, every lane would push against us over and over again. Even after taking an inhibitor, we were so far behind on average levels (even through we were ahead across the board on a one to one basis), we had to split our time between the remaining lanes. We could never group to win the team fights we knew we could win because we could never leave a lane alone long enough before the enemy minions were battering at our towers. Ultimately, we lost that game because our team of 4 people were constantly split up putting out fires all over the map where enemy minions were battering our structures. This game was an easy win because of how we were dominating, but the new winions ruined it for us... and Riot is calling this a comeback mechanic!?!?!?!?!?. Share your stories of lost games to the new winions. We need Riot to know how minion imbalances destroy the strategic balance of League.

29 Comments

SlytherinUmbreon13 votes

Psh, 5.23 minions isn't even a whole minion wave.

qetzel10 votes

To be fair, Riot aren't trying to balance the minions for the 4v5 case. I don't think they mind much given that the vast majority of them are losses.

BluePolarizer30 votes

If you have a single feeder on your team its the same thing. You can no longer carry their weight as the game itself is against you, not just the enemy team. And this is the worst feeling: when you know you can carry, but the game itself doesn't allow you to.

Wimbledofy1 votes

You act as if the enemy team also cannot have a feeder. YOU need to make your enemy a feeder so you and your team can get fed.

LegacyDAP2 votes

I mean you're not wrong, but their is also the chance that you don't get fed and everyone else feeds.

Wimbledofy1 votes

wish one out of all the people that thought i was wrong had also replied. Sure there's a chance you don't get fed. But you have a direct effect on your own "chances." Not sure why people don't understand that people feed because they get outplayed or make dumb decisions. If you outplay your opponent, they will feed and it's likely they will go on tilt and make dumb decisions to feed you more.

LegacyDAP1 votes

I mean I understand what you're saying. If you're super good, you have a guaranteed chance of making the enemy feed and tilt, but this is about dealing with people who afk after going on tilt, because it shouldn't be a thing in the first place.

Wimbledofy1 votes

thing i was talking about was the original comment I replied to. he said "if you have a single feeder you can no longer carry their weight." Had little to do with afking.

llamasx1 votes

{quoted}

If you have a single feeder on your team its the same thing. You can no longer carry their weight as the game itself is against you, not just the enemy team. And this is the worst feeling: when you know you can carry, but the game itself doesn't allow you to.

A non intentional feeder and a 4v5 are very different, especially after said feeder gets to pick up a few huge farm waves or get some kills. Especially if they happen to be certain champs that only need a little to get going from their "weak" early game...

Just as you have had your situations, I have had mine where I'm up 8-0 against my opponent before 20 minutes, but I can't carry my team to win early. Then at the 30 minute mark after picking up just a kill or two and a few waves of farm they're stopping anyone on my team 1v1. It's all about what story you want to use to match your argument.

RisenDarkKnight8 votes

{quoted}

To be fair, Riot aren't trying to balance the minions for the 4v5 case. I don't think they mind much given that the vast majority of them are losses.

Well this makes 4 v 5 games soo much harder now. It's pretty silly they are basically forcing the 4 man team to lose, but don't let them surrender until 20 minutes.

Pykel1 votes

oh, i voted yes thinking we were talking about the shitty creep block

Asayake 5150glow10 votes

I mean, it should just not include the AFK in the average level... I'm sure the average level of your 4 was higher than the average level of their 5.

Daxterr1 votes

[{quoted}](name=da plazma pika,realm=NA,application-id=3ErqAdtq,discussion-id=OIH0qXMi,comment-id=0001,timestamp=2015-11-27T21:16:47.971+0000)

I mean, it should just not include the AFK in the average level... I'm sure the average level of your 4 was higher than the average level of their 5.

Yea like it's not rocket science people.

Noam Braumsky5 votes

I crashed in a ranked game earlier today and had to restart my computer to get in. It was around 10 minutes. I had 3000 ping so I was pretty much useless, just auto pushing the waves as they came in and hoping I got a cs and not ganked.

Long story short, I slew the mighty Nasus and my ping disappeared (he was tanking turret for 5 seconds but who cares, right?). We had taken 1 turret and we had all 3 inhibs down.

We sat in base for about 15 minutes straight farming. They took barons and dragons but we held out, and eventually we, after a lot of 3-for-3s and the like, took the ace during a teamfight and won the game. The cs did help, sort of.

Also, we had DrMundo and Jax. I guess that might've had something to do with it.

Anyway, new minions are definitely shoving monstrosities. Whether that's good or bad I can't really tell as of yet. But in some cases, they do help.

Anidan1 votes

So my take-away from this is that sometimes Nasus gets so damn strong he can wither your internet itself.

Noam Braumsky2 votes

{quoted}

So my take-away from this is that sometimes Nasus gets so damn strong he can wither your internet itself.

You gotta watch yourself man, the deadliest Nasi are the ones who take that sixth point in W.

LordKentravyon3 votes

I've been posting for ages now.

If riot wants to implement a mechanic to aid struggling teams cs and prevent them them by being starved by stronger enemies freezing the lane away from tower that's cool and probably a good thing to address.

However this is an unbelievably bad way of going about it. It completely screws over 4v5s and invalidates an extremely important skill int he game; managing waves and setting up slow pushes.

Professor Ward2 votes

As bad as it sounds, in no way should riot be balancing around 4v5s, because if theyre doing there jobs right, it should be un-winnable anyways.

skyknyt9 votes

well, if they were doing their jobs right games wouldn't start without all 10 players connecting.

Ulquiorra9951 votes

This. Is it so damn hard to implement a feature that disbands the game if someone doesn't connect after X time in loading screen? Y'know... like certain other MOBA does. You know the one - that one that also gives gold/XP to leavers' team along with the ability to sell leavers' items in order to distribute gold to remaining human players and actually makes 4v5s winnable.

Anidan1 votes

It also gives any gold they get over time to the remaining players so they get literally all of their missing players' gold. So it's a 4v5, but the 4 actually have more gold generating over time, fewer people so they get higher levels faster and.. yeah..

I've won more 4v5s in a month on that MOBA than I have in 6 months in this MOBA. And it's not for lack of 4v5s in this MOBA either, let me tell ya.

OdiousMole2 votes

new 5v4s op please nerf rito

Leona OP1 votes

nothing to say about getting pinned against wall by minions, or minions chasing you through the wave all the way to the fucking turret?

Kokowisp1 votes

yes 4v5 wins are a lot tougher now . You could have the 5v4 team just defending and the minions would naturally push for them .

Boulderox1 votes

my main concern is what is the towers count... even if you have an inhib on one lane, if you have 0 turrets vs 2 in the other lanes, the other lanes have stronger minions by the coding :/ which sucks...

Asayake 5150glow1 votes

[{quoted}](name=Frickin AI,realm=NA,application-id=3ErqAdtq,discussion-id=OIH0qXMi,comment-id=,timestamp=2015-11-27T18:30:06.039+0000)

So I'd just like to share a game I just played. We were 4 VS 5 and dominating the map. However, no matter how hard we won lanes, no matter how many kills we got over our opponent, no matter what we did, every lane would push against us over and over again. Even after taking an inhibitor, we were so far behind on average levels (even through we were ahead across the board on a one to one basis), we had to split our time between the remaining lanes. We could never group to win the team fights we knew we could win because we could never leave a lane alone long enough before the enemy minions were battering at our towers. Ultimately, we lost that game because our team of 4 people were constantly split up putting out fires all over the map where enemy minions were battering our structures. This game was an easy win because of how we were dominating, but the new winions ruined it for us... and Riot is calling this a comeback mechanic!?!?!?!?!?. Share your stories of lost games to the new winions. We need Riot to know how minion imbalances destroy the strategic balance of League.

Shit. I just had a 4v5, I hard carried the game. They surrendered at 20, it was an easy win. Sona went afk at 1. I think it's still fine...

AMYS GRAVE1 votes

because if you're behind you shouldn't be able to push objectives even if you manage to win a teamfight.

Zelnorack1 votes

You know what's not fun? Being stuck in my own minions trying to escape MF's ult. They die first, but I take 500 unneeded damage.

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