What I want to see in the new Talon rework

knn424·7/17/2016, 8:00:15 PM·11 votes·2,614 views

First of all I just want people to know that Talon is my favorite champion of all League of Legends. Although he is my favorite champion he's just isn't good right now in the current meta. Champions like Zed, Leblanc, and Fizz can do his job but better. These champions have high damaging AoE spells, good single target damage, and a escape once they engage(depending on how you used them). Talon right now can do exactly what these champions can but he takes longer to reach that same level of damage. Although Talon can get a early kill, it's much easier for Zed, Leblanc, and Fizz.

Now for what I want changed the Talon rework(the whole point in this discussion):
  1. I want a new passive for Talon. Obviously this is already going to be changed with the rioter's stating that the current passive is really bad. I do want a strong passive for Talon as of any Talon main out there, but I just don't want some sort of on hit passive or three hit passive on Talon. IMO I feel like that mechanic would clunky on Talon as there are so many champions who already have a passive like that. Plus the fact that Talon is a BURST ASSASSIN I want to make sure he can't be built as a fighter or played as one.
  2. DO NOT GIVE TALON SOME SORT OF TRUE DAMAGE OR PERCENT HP DAMAGE! This is one HUGE problem with the current tanks and assassins right now. They are doing way too much damage based on one spell and are doing way more damage that means necessary. This is unneeded because the mastery executioner already does that job. Please for the love of god do not give Talon a fighter passive or ability.
  3. Fix his gap closer. His current gap closer cutthroat(E) is really bad and terribly designed. It only allows him to dash to enemy targets and is one of the worst cc spells in the game. I do like the damage amplification because it gives Talon way more assassin like feel to his kit, but his E really needs to be changed. The range on it is pretty long but for talon to not be able to jump to other targets also feels bad. If the E remains unchanged at least change the mana cost on it. There is no need for it to increase if he's only going to use it to engage.
  4. Give Talon some outplay potential. I know that some people out there might say that Talon does have the potential to outplay(For example his E can dodge some skill shots), but in reality he doesn't. Talon is sort of like Garen. Once he goes in he has to commit or he gets kited. Also every champion that is considered as a Assassin champion has outplay potential(Zed's shadows, Leblanc's distortion, Fizz's troll pole, Ekko's chronobreak ). Unfortunately for Talon he can only jump behind other champions which is kind of lame.
  5. GIVE TALON SOME EARLY GAME! Honestly Talon's early game is probably one of the weakest I've ever seen in League of Legends. Talon has no early damage because all of his spells scale off bonus attack damage which only lets him do weak trades level's 1-4. Not only does he deal no damage but he has to take free harass. Zed and Leblanc can trade at level two, while Talon can only effectively trade at level 3.

I know some of these changes don't have to be in the new rework, but a least take some consideration from this post. Plz rito.

TLDR; Give Talon a better passive, don't give Talon true damage or % hp damage, fix his E, give Talon some outplay potential, and boost up Talon's early game.

26 Comments

The Great Divide7/17/2016, 9:08:22 PM9 votes

Everything I would agree with except the early game part. The reason his early game is not so hot, is because his assassination pattern has "very low amounts of counterplay," if you will. Zed gets a great early game, because in teamfights his assassination attempt is super telegraphed and allows for a team to react. Talon rarely allows for this. He needs that weak early game so his lane opponent can do something to try to stall and bully him, because his assassination is just so efficient and hard to deal with as the game goes on.

Melledoneus7/17/2016, 9:13:54 PM5 votes

I'd like to see his kit explore the "quick, merciless kill" thematic while giving some ways for opponents to combat it. That way, it actually feels good when you pull off a successful kill as Talon.

Arakadia7/18/2016, 1:28:42 AM3 votes

Try to break up that wall of next time. I like every point except a few things. Talon currently can assassinate targets without a lot of preparation or telegraphed moves. You can see LB dashing or Zeds ult marking and laughing but Talon just kinda jumps you, slows you, and either you create distance then kite him or he kills you without any interaction. None of his spells except his E can really be dodged which is another thing.

Also Talon is pretty binary, he should be a bit more interesting which leads to your point about outplay potential.

MrBuffington7/18/2016, 2:09:19 AM3 votes

\2. DO NOT GIVE TALON SOME SORT OF TRUE DAMAGE OR PERCENT HP DAMAGE!

inb4 3-hit-%HP-true-damage-knockup-global-teleport.

MKDkilla7/18/2016, 12:28:57 AM3 votes

Talon is probably the only high risk assassin in the game. He literally has no means of protection or escape other than flash and his ult. I would include Diana and Eve but all AP assassins can get item 3157 and even they have means of escape or protection.

His assassination design is by far one of the best in the game, and everything meshes perfectly in his kit. His passive is the one thing that truly needs to be changed. Garbage values, simple %dmg amp, nothing unique about it. A good passive might just be the only thing he needs to get back into the meta.

74632082_DEL7/18/2016, 1:47:52 AM2 votes

Ok. Here is the great conspiracy theory of how we should rework talon . . . rito take notice . . .

So I've always been one to think that the lore should be directly related to the champ (i.e. lee sin should be able to see over wall and invisible units b/c i mean the dudes is blind but he's lee sin ) and Talon's main thing is that he's the BLADE'S SHADOW . . .

This being said first time i played against a talon i remembered 2 things 1) his w (the in and out blades) and the bleed effect of his q. Also his ult to an extent. So since Talon is the blades shadow and his e isn't very good b/c he only can go in and not leave (kinda defeats the purpose of the assassin if u just go in and die lol) do this ... if u reactivate the w while the blades are still moving talon transports to the blades location. This would give him more mobility .... also we could change his e's modifer to merge w/ the q and say talon does % more damage against bleeding targets (could make him better in team fights if the % dmg was increased by all sources ... maybe this comes in the assassin update).. Also for his ult i would say don't have talon move / walk around but be able to click which blade in the circle and he would teleport to it instantly. This of course goes alone w/ the blades shadow idea.. Also we could make this crazy by having on the OPPOSITE side of where he traveled a mirror image that u could control so you had not idea where he went or whats even cooler (this would be SO DOPE) all the blades turn into talon and the all mirror his movement in a kaleidoscope pattern for like 2 seconds which would be NUTS and soo awesome.. hard to code yes, but cool.. Also to stick w/ the idea of his story we might be able to change his passive like for each kill he makes (to have the idea of him staying alive and not dying) he gains like 10 ad or whatever for a kill / or 1 ad for each time he lands a w on a champ ... but if he dies he looses 2x this amount ... this kinda stick w/ his backstory of him killing all the assassin that they sent after him till Du Couteuo or whatever his name is came ... idk this is kinda like reneger but a little more dicey b/c if u start feeding then ur loosing a crap ton of ad haha. Any way thats my 2 cents.

peace rito Talon

agbudar7/18/2016, 2:58:23 AM2 votes

new passive: for every 15-30~(depending on what is balanced) bonus ad he gets 1 flat armor pen and 1% armor pen. call it razor's edge talon does like it sharp and spicy this is not too op imo but would give him a boost in a direction he need's it in.

D3m37r17/18/2016, 5:00:43 AM2 votes

What i want in the talon rework:a reason to pick him over zed assuming someone is competent with both champs

Calabok7/18/2016, 3:24:17 AM1 votes

NO i dont like him but I trust the balance team to give him a good change up.[slayer-pantheon-thumbs]

Lord Galvatron7/18/2016, 2:09:36 PM1 votes

I just hope they fix the fact that Talon is countered by a item that costs 75 gold.