What I want to see in the new Talon rework
First of all I just want people to know that Talon is my favorite champion of all League of Legends. Although he is my favorite champion he's just isn't good right now in the current meta. Champions like Zed, Leblanc, and Fizz can do his job but better. These champions have high damaging AoE spells, good single target damage, and a escape once they engage(depending on how you used them). Talon right now can do exactly what these champions can but he takes longer to reach that same level of damage. Although Talon can get a early kill, it's much easier for Zed, Leblanc, and Fizz.
Now for what I want changed the Talon rework(the whole point in this discussion):
- I want a new passive for Talon. Obviously this is already going to be changed with the rioter's stating that the current passive is really bad. I do want a strong passive for Talon as of any Talon main out there, but I just don't want some sort of on hit passive or three hit passive on Talon. IMO I feel like that mechanic would clunky on Talon as there are so many champions who already have a passive like that. Plus the fact that Talon is a BURST ASSASSIN I want to make sure he can't be built as a fighter or played as one.
- DO NOT GIVE TALON SOME SORT OF TRUE DAMAGE OR PERCENT HP DAMAGE! This is one HUGE problem with the current tanks and assassins right now. They are doing way too much damage based on one spell and are doing way more damage that means necessary. This is unneeded because the mastery executioner already does that job. Please for the love of god do not give Talon a fighter passive or ability.
- Fix his gap closer. His current gap closer cutthroat(E) is really bad and terribly designed. It only allows him to dash to enemy targets and is one of the worst cc spells in the game. I do like the damage amplification because it gives Talon way more assassin like feel to his kit, but his E really needs to be changed. The range on it is pretty long but for talon to not be able to jump to other targets also feels bad. If the E remains unchanged at least change the mana cost on it. There is no need for it to increase if he's only going to use it to engage.
- Give Talon some outplay potential. I know that some people out there might say that Talon does have the potential to outplay(For example his E can dodge some skill shots), but in reality he doesn't. Talon is sort of like Garen. Once he goes in he has to commit or he gets kited. Also every champion that is considered as a Assassin champion has outplay potential(Zed's shadows, Leblanc's distortion, Fizz's troll pole, Ekko's chronobreak ). Unfortunately for Talon he can only jump behind other champions which is kind of lame.
- GIVE TALON SOME EARLY GAME! Honestly Talon's early game is probably one of the weakest I've ever seen in League of Legends. Talon has no early damage because all of his spells scale off bonus attack damage which only lets him do weak trades level's 1-4. Not only does he deal no damage but he has to take free harass. Zed and Leblanc can trade at level two, while Talon can only effectively trade at level 3.
I know some of these changes don't have to be in the new rework, but a least take some consideration from this post. Plz rito.
TLDR; Give Talon a better passive, don't give Talon true damage or % hp damage, fix his E, give Talon some outplay potential, and boost up Talon's early game.
and even they have means of escape or protection.