About that blast cone plant...
Could it please not trigger passive like
or even item passives like
or
? its quite annoying to waste a passive or stack to catch an ennemy or roam.
Pls fix rito
Could it please not trigger passive like
or even item passives like
or
? its quite annoying to waste a passive or stack to catch an ennemy or roam.
Pls fix rito
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are we not going to talk about how using a blast cone on an enemy uses up Courage of the Colossus? I just...why riot xD
[x] hard cc
Gain a shield for 20 - 190 (based on level) (+ 5% maximum health per nearby enemy champion) for 4 seconds after hitting an enemy champion with hard crowd control
imo, you yourself aren't hitting a champion with hard cc. You're causing something else to hit them with cc.
I imagine it like this similar situation:
"there's an afk in drag pit...I hit drag 1 time and walk away and the drag kills the afk"
In that case the game would count it as an execute because the drag was the only one to directly effect the enemy champion. It's the same case with blast cone...you aren't personally inflicting hard cc on them so why does cotc proc?
I think a better question is this:
If someone is standing in the dragon pit, you damage it, and it knocks them back you don't get cotc. Why with the cone?
2 true man, completely forgot about that mechanic lol
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I'd have to say Thresh since it still counts as coming from him.
It also uses up
's Power Chords, which honestly is super annoying to deal with. (mastery 7 Sona main)
For RFC I think we can let it consume the passive because you're using the extra range to hit the plant. Unless they made it so that you use your original range (which would have clarity problems), it should consume it.
If Shiv also deals the splash damage onto enemies when hitting a plant, then it should be consumed too, unless they choose to remove this.
I'm also sure Zeal-related items proc on one or more of the plants.
If I recall it was the healing one that wasted my Shiv proc.
I'm pretty sure it procs aswell ty for remending me ^^
I've "accidentally" used my Rapid Fire proc on a cone to screw over my teammates. It used the proc so I didn't have the range for a few seconds afterwards.
That's going to be different. Being able to hit the plant from a longer range is a distinct advantage
Well yes, but it consumes the proc whereas attacking wards does not. Idk if it's been tested or not, but does shiv arc if the player hits a plant near enemies?
Twisted fate mains cry
I dont think it effects him from what im getting it only procs things thst will make a diffrence for example: tf gold card wont stun the plant so it wont effect it while rfc can proc it from further distances and can technically be usfull (while not very i admit)
nope it uses the card still
100% upvote
I don't know much about code, but wouldn't all these problems disappear if they were changed to an interactable object instead of an attackable unit? Similarly to Treshes lantern, or the shop? Click>result not Attack>result.
It would be a hell of alot easier to correct the issues this way as well?
No?
Well, at least one problem (or wrinkle) would be that Thresh's lantern has one common radius for all units. By forcing you to attack, different ranges force different interactions with the plant.
Ziggs losing his passive to his W? BAKANA.
It also procs Malz's shield.
and 
Actually just saw an ally fail to kill someone last game because his own banshee's stopped him from joining in on the blast cone ride.
and
Actually just saw an ally fail to kill someone last game because his own banshee's stopped him from joining in on the blast cone ride.
Malz passive too
and
too
I don't mind it if it triggers firecannons passive, because you could potentially use the additional range of firecannon to use the plant. Other than that, they definitely shouldn't trigger any other passives.
Just keep it so that rengar leaping from bush keeps triggering it. Things like this keep the game enjoyable <3
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