Incentives for SoloQ

Pikachi··2 votes·298 views

I've seen a lot of people complaining how Ranked is now just everyone boosting friends in 5 man queues. Which makes it difficult to win these days as a solo queue player. What if there was bonus LP for wins while playing solo queue? Obviously not a ton, maybe like 5 LP. Thoughts on viability?

4 Comments

SwiftKitten883 votes

it would HELP.. but it would require riot to acknowledge dynamic que is a failure. and they refuse to do that.. and if they DO finally get it through their thick skulls that they completely ruined this season by adding it. a better solution would be to just remove dynamic que.

Give Me Trophies1 votes

If they took all their added content from the last 3 seasons, and just put the entire game back where it was in season 3, remove all the items they added, masteries, kept the champions, kept the current summoner spells (I actually like those changes)

Everything. Everything. Everything would be better.

Skill gap would increase dramatically, high tier play would actually look like high tier play just from the minimap and item builds rather than having to watch a teamfight or 2 to even guess it was above gold while you watch challenger players.

Supports would actually fucking matter, they've watered down the role so much by taking away wards and all these damaging support items that they are pretty much a 2nd top laner or mid laner with less money now.

Top laners would actually feel like they have control over the game from being able to buy enough wards to stay safe while pushing the lane, and the amount of dashes and cc being reduced so that positioning, cooldown control, and item builds would matter more, rather than how much farm you can zone your opponent out of until they can't compete whatsoever with your 200 damage thunderlords that let you kill someone in 1 second of CC.

Mid laners would have to communicate better with their team as mana regen is reduced significantly and mana costs being higher, cooldown management and mana management as well as spamming being almost completely obliterated from the game (with the exception of nidalee, fuck that champion in s3)

ADC role would be worse, I'd give them that, adc didn't really do shit back then compared to now.

Junglers would have to manage TIMERS...HOLY FUCKING SHIT RIGHT? DIFFICULTY? IN LEAGUE OF LEGENDS? THINKING? MATH?!!!@#(!*@! as well as routes being much more important due to the difference between red and blue buff jungle stats and experience gains as well as the ability to actually punish the other jungler for bad decision making since they can't smite wolves and be safe in blue jungle for eternity.

Team wide changes include differences and strengths and weaknesses in exp gain for each role, more punishing play coming out due to reduction in mobility items and CC. Sustain being more of a strength rather than a given. Decision making and thinking about the game as a WHOLE in your strategy as to when you back, what you buy, and where you move in every single lane being increased.

Everything, everything would be better.

Even bronze players would be benefitting from it, as they have more they can improve at, and would be playing just as bad as they are now anyway. EASIER UPWARD MOBILITY IN RANK! Hell, bring back Elo and we don't have artificial tier gates like we do now from bronze to silver, and from silver to gold so that low level players in general get less angry about their rank and start focusing more on how good they are rather than their friend being silver 5 and them being bronze 1 and him getting pissed off because hes not silver, even though theres a 50 elo numerical difference in reality (is why I can't play with friends anymore, as all they care about is promos instead of improving, while im in high plat and they have no idea how to get there.)

redfeenix1 votes

just do bonus IP for solo q.

THats it. IP.

1.5x IP gain if you play solo q ranked.

Thoughts? Not too OP (free LP is too controversial), but everyone wants IP i guess

Pikachi

One issue I have with bonus IP is that many of the higher elo players already have all the champgs. But then of course most higher elo players play much more soloQ, so they wouldn't really care about that incentives anyways. This could work well for low diamond and below though.

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