IMO

Hot Corner·1/23/2019, 7:09:00 PM·1 votes·1,149 views

Here is a simple observation.

Call me a bit of "Old School" if you want.

You have a game the promotes and individual carrying a team right? You need to carry, how to carry, how to climb, things along that nature. Therefore, putting an "I" in TEAM.

So again, SOLO queue, they have painted this image of you are the only hope for your TEAM, in a team game.

So with recent patches Riot has tried to make SOLO queue more of a team game after promoting the solo ideology for so long.

Through this generates the toxic behaviors that happen in this game. You have people that truly want to climb and want to get better. The matchmaking then puts people who have yet to obtain the skill and knowledge to be in ranked, or people with more than one account that use it to feel superior by tilting others.

Just a thought while I sit here at work and should be focusing on what I need to get done, but here we are.

I believe a "kill" is worth about 3 waves of CS. So instead of nerfing and adjust the gameplay for a team game that you want individuals to win solo in order to climb

Why not just make a gold adjustment? So that a "kill" gives the kill gold to the person who deals the death blow, assist gold would have a 2 wave cs value, and if you're alive on the map and your team gets a kill then you get a cs wave of gold because ideally you're still doing something for the team by either occupying an opponent, putting pressure on the map, or getting other objectives. I think the same should apply for objectives as well.

#boredatwork

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