League text scaling still uses Windows text scaling, making the game unplayable for high resolution
Trying get some more Riot visibility on a simple issue that makes League pretty much unplayable on high resolution displays. At high display resolutions, especially on smaller laptop screens we set our display text scaling for the windows OS to 200% or so. This is so text and Windows UI elements properly scale up at high resolutions. See http://i.imgur.com/s6uFMet.png for the setting I'm describing.
For some reason, League of Legends uses this text scaling for their in-game text. As a result, a lot of text is super large and basically unplayable. See http://i.imgur.com/MxtPF1V.png for a screenshot example.
The workaround is to go to the Windows settings and log out, then log in every time we want to play League of Legends and back. This is unfortunate, and a poor user experience overall.
I've posted this issue on Reddit https://www.reddit.com/r/leagueoflegends/comments/3e9jjv/riots_text_still_scales_with_windows_scaling/, where a lot of players seem to have the same issue.
I'm writing basically to implore you to pass this on to the relevant team and/or provide direct feedback on the issue I can share with the playerbase. This does not seem like a difficult fix but would improve the experience for many of us significantly.