Malzahar Changes Suggestion 7.10
I main Malzahar and I really hate playing him now. Most matchups mid your voidlings get straight up destroyed, and his E damage feels really underwhelming, and if you miss your Q you simply do 0 damage.
So I came up with a few changes suggestions that would in my opinion make him a decent mid laner again, but make his support play worse.
W changes : Static cooldown = 1 sec >>> 0.5 sec Vodiling HP = 2 > 4 ( Auto attacks deal 2 HP damage, spells deal 1) Physical damage = 30/35/40/45/50 (+ 40% bonus AD) > 25/30/35/40/45 (+ 40% bonus AD)
Reasons: I hate the static CD and it halved would make him much better in the mid lane ( It is one of the things that destroyed him the most imo), it just needs to be reduced. Voidlings will still take 2 aa's to die and duo enemies will dispatch them easily, but they now wont die so easily mid ( It won't lead to AFK pushing because enemy mid laner can just aa them 2 times and kill them too if you are just pushing under turret). Reduced physical damage to make room for E changes i will list below, also it will make his support worse.
E changes: Mana cost = 60/70/80/90/100 >>> 70/80/90/100/110 Magic damage = 80/115/150/185/220 (+70% AP) >>> 90/125/160/195/230 (+75% AP)
Reasons: E is Malzahar's only reliable source of damage, and it does not do near enough damage for that to be the case. Buffing E damage and increasing its mana cost will reaward chaining E's with Q's even more, and support Malzahar will suffer from mana problems if he spams it.
Conclusion: I am afraid Riot won't address Malzahar in 7.10 so I made this to try at least something, but I feel that this is a decent way to fix him. What do you think, Rioters?