Why We Play Support
Hey Guys,
I've been reading a lot of support mains complaining about their role on the team. Some is the problem of players (no credit for making good plays) while others are definitely more of a gameplay issue (itemization, lack of XP). I thought it would be beneficial for the support mains to unite and start a discussion of why they like playing support, problems they see with the role and possible solutions. Maybe, if we give enough quality feedback it could catalyze a mini support update. Hopefully we can get some red posts to let us know if Riot has any plans or directions for support changes.
Mains:
Mostly tanky supports -
I also play
for fun and am saving up for
after spamming him on free week.
Why I Like Support:
- Don't have to worry about CS
- I feel that my role is thinking more about overall lane strategy and control as well as focusing on big picture strategy (especially when I play with friends).
- Warding (can't trust non-supports)
- I like CC and getting picks
- I pretty much love every support ultimate and they can be impactful
Problems:
- I feel like
is totally outshined by the yellow trinket. Three wards is great but yellow trinket actually regenerates. - Sightstone upgrades require forgoing the actives for FoM and FQC which is too costly.
- Consistently punished by being a lower level for doing my job (warding, roaming, etc.)
- Never reach late game fantasy/tankiness
- Even when you're ahead, you're never ahead
Suggestions:
- Let sightstone regenerate wards or feel on par to yellow trinket other than by just having three wards
- Sightstone upgrades indpendent of gp5 items
- Support-targeted keystones and masteries that correct for XP problems
- Possible stacking items like
that don't make sense for non-supports to allow us to reach late-game fantasies (maybe low stats that would be inefficient on normal laners that can scale into solid secondary-tank and mage stats).
Riot said somewhere that supports should have the lowest downtime of any role, so I think they have a direction, curious if this means giving more mp5 and hp5 items.
TAHM WHAT ARE YOU DOING

nice AA enhance you have there, it would be a shame if the adc dodged it
and
a lot but it's pretty much just luck. Putting a shield on poop doesn't make it any better, it's still poop.
main before her rework, now I'm kinda bouncing between most of the main ones.
and
for more warding options besides health, which not every support benefits fully from.
you need to BECOME the carry.
will do that too.
also tends to be a bit on the strong side in terms of poke, and her peel is also godlike, unlike the other two.
is not at all bad. It's just a super-duper situational item.

This item is practically unusable because of the cooldown.
with my back ups are
should be).
to regenerate charges. I feel like there should be at least one support that should be the 'come back kid' and get better the further behind his own team is. I don't know how to fix the 'feel' of carrying a game. I wish I did.
is coming a my adc, at the last second you
but the lack of health does not really help with being a squishy support and no aura for teammates. At least when it comes to magic resist and heavy AP team comps you can build
or
to help "support" your teammates. I just feel when it comes to heavy ad comps we are stuck getting armor for ourselves without being able to help the team. I play a lot of
fairly early. My ult with