Can we increase the dodge penalty with dynamic queue?
Hey,
I would like to see a small increase to the penalty for dodging a game, particularly in normals. My reasoning is this: in dynamic queue, you are assigned one of your two selected roles, or you are autofilled. What happens is that when people get autofilled, they often dodge the game. Since the penalty is so small (6 minutes), it isn't hard for people to just accept that dodge penalty when they don't get what they want. Games are dodged incredibly frequently. This increases time spent waiting to get in a game, and it's frustrating because when you actually get a role that you want, someone dodges because they got autofilled and the penalty is not very large.
Furthermore, just on principle, it's unfair to those DON'T dodge games. If I get autofilled support now and then, I'll play the game through. But what frequently happens is that I wait through several lobbies where I get one of my selected roles, and then, after 20 minutes of dodges because people aren't happy with getting autofilled, I get autofilled, and then the game goes through because other people got what they wanted.
That just doesn't seem like a good system. I know they are normals, not ranked, but it still seems like the system could be improved.