More champs! (Also how to save money and make more money) This is for you Riot

RainbowFlattop·10/19/2016, 10:04:09 PM·1 votes·386 views

Ok. So here is a theoretical idea. I realize the reason why few champs are created and put into game frequently is due to the fact that with the introduction of each new champ there are many balancing acts that must take place in order to keep the game...well "balanced". I'm sure their is no shortage of ideas of new champs it is merely a limitation to the implementation into the game. Is there some way using your current AI system to automate this process? To check for balancing issues. Like theoretically you already have AI which allows the champs to act as if they are being controlled by a person, I understand with a couple limitations. But couldn't this be better utilized for balancing purposes? The more automated the balancing process is the less time you could spend doing the itty gritty and the more time you could spend on implimenting new champs. More champs with the same amount of IP gain would mean people would fall further and further behind your champ creation....therefore it would be free to play but there would be no way a person could own all the champs they desired without paying for the additional champs. Not to mention skin creation would multiply this feedback loop. If you were to create and release two champs instead of one champ per release it would benefit longterm as I see no problem with too many champs as long as they are balanced. See where I am going with this? Not more work, less work but more efficient work. Bigger income, more fun, less repetition. But the method of automatically balancing the champs vs all champs would need to be made more efficient.

4 Comments

Commit Sudoku10/19/2016, 10:13:34 PM2 votes

Dude if you knew anything about how AI code works or what goes into making a champion you wouldn't be thinking this at all this is waaaaaaay more work and less efficient. Do you understand that making an AI act like a human is nearly impossible and that every person has a slightly different view about everything making it impossible to factor all possibilities just coding AI that you want is a nightmare not to mention that a ton of work goes into making a champion and having a flooded game of half-assed ideas will make worse than it already is. The time it would take to do this would cost more to make feasible than the potential income riot could make and knowing that every champ would come out with worse quality than a champ that was properly play tested will just deter players from playing league. You shouldn't balance your champs to be even with eachother either then no one has strengths and weakness and there is no true variability.

RainbowFlattop10/19/2016, 10:06:56 PM1 votes

I personally find LoL to be getting stale, progression is too slow. This is a better method of keeping people hooked for life. Not to mention the algorithm for this idea could be replicated into newer more advanced games. Would never get old.

Eedat10/19/2016, 10:35:01 PM1 votes

Fuck that. Balance and rework the ones we already have