More champs! (Also how to save money and make more money) This is for you Riot
Ok. So here is a theoretical idea. I realize the reason why few champs are created and put into game frequently is due to the fact that with the introduction of each new champ there are many balancing acts that must take place in order to keep the game...well "balanced". I'm sure their is no shortage of ideas of new champs it is merely a limitation to the implementation into the game. Is there some way using your current AI system to automate this process? To check for balancing issues. Like theoretically you already have AI which allows the champs to act as if they are being controlled by a person, I understand with a couple limitations. But couldn't this be better utilized for balancing purposes? The more automated the balancing process is the less time you could spend doing the itty gritty and the more time you could spend on implimenting new champs. More champs with the same amount of IP gain would mean people would fall further and further behind your champ creation....therefore it would be free to play but there would be no way a person could own all the champs they desired without paying for the additional champs. Not to mention skin creation would multiply this feedback loop. If you were to create and release two champs instead of one champ per release it would benefit longterm as I see no problem with too many champs as long as they are balanced. See where I am going with this? Not more work, less work but more efficient work. Bigger income, more fun, less repetition. But the method of automatically balancing the champs vs all champs would need to be made more efficient.