Katarina, how she could be tweaked the slightest, to make her more fun, but better overall
My opinion on the new Katarina is simple, she is very good in that she has a lot of mobility, and requires more positioning, and overall requires less button - mashing. In consideration to the upscaling on her ultimate ability ,"Death Lotus"she has a very high scaling, which is fine for the one playing Kat, (that is if they can get into the enemy team without getting blown up) but is very annoying if you are the lonely Caitlynn sitting by her as she grey - screens you before you can say "boom! headshot" Katarina can be fixed in certain ways in which i will explain:
1: Reduce the scaling; this is a good option in that the one fighting her will have a better chance, but i don't think this is the right approach 2: Increase the CD on this ability; look at her passive, i say we move on 3: Add a system where she does more damage the closer the enemy is, and less damage the farther they are from her ( the "more damage" is equal to what her scaling is right now) making the enemy have more counterplay by simply walking away from her. 4: Make the ultimate deal less damage per knife for how long the enemy is inside it ( this will be hard to code i bet ) and make the damage reduction for every enemy separate. ( this is also a huge nerf, but could balance her significantly) 5: Make the knives come in waves of damage to the enemy ( kind of like the way Miss Fortune;s ultimate works )
I also have another thing I would like to address about Katarina, in giving her less damage on her ultimate you could possibly add a range for her preparation. And before I criticize the rework for everything it is, I would love to say that in making this rework for Katarina, I have found myself playing more of Katarina than any other champion, as I used to main her before, but she was nowhere near as fun. My simple proposal on Katarina's preparation is to give her the ability to throw it in any direction with a distance equal to her basic attack range. Simple! now she can find herself just a little more slippery, but a huge difference has been made in doing that.
1: Wall Hops/ Roaming; larger wall bounding means more roaming for this scary assassin 2: Objective control; your blades provide vision, so you can throw your preparation over a wall to see if is has been taken or not ( basically a quick way to check if you have no vision of the area ) 3: Mobility; if you have even that much more range for a preparation, your gap closing is gonna be better, your side stepping will be better ( that is if you actually use the movement speed mechanic implemented in the ability ) and you have the ability to escape better.
This is all I have to say for my tweaks to Katarina, I would love to get some feedback to know if I missed something, or how this could be changed. Heck if this was implemented in some way, shape or form, I don't know what I would say.
Thank you for your time, and have a good day! :)