I fear for the MoBA Genre (Disturbing Trends)
I have recently been taking a few months break from League as the game was just getting to me. Its not a problem with the state of the game at all, its a problem with Riot's pattern of behaviour. Riot seem intent of presenting easy ways to do everything and it is making people feel self-entitled and arrogant.
I usually find that
and
players are usually pretty arrogant. Their champs afford them a false sense of security and provide them with the affirmation that its "THEM" that are skilled, when actually, their kits provide them with a massive number of options in a fight, much more then other champions. I just do not feel like playing when people are getting rewarded for putting in less effort.
This seems to be a motif with Riot ever since Dynamic Q came out and its making the game very casual and disposable. I used to love playing League, now I can take it or leave it and this is AFTER taking a break for a while (check my account to see).
I come back and its STILL the same way, we still have these two champions amongst others STILL being a problem since Riot want to create an easy way to rack up kills, inflate people's egos and therefore get more money and it just seems incredibly obvious. ALL champions used to have their own unique merits and they ALL used to preform equally and that simply is not the case anymore.
After playing SMITE and seeing a night and day difference between the community and Hi-Rez's attitude to balance, which used to be good but sadly, recently they have seen the gravy train too and have gotten greedy and its affecting game balance negatively.
I just feel sad for the MOBA genre as I feel that greed has been sacrificing game balance and its really sad. Each of the Moba's (LOL, HOTS, SMITE), all have the same problem of trying to balance out the need for profit and the need for a rewarding gameplay experience that feels fair. A lot of champions do not feel fair and its a horrible feeling to feel powerless in game.
I did have a suggestion, what if Riot introduce new ways to balance the game out, so that games feel like less of a massive stomp-fest and more like a strategic, challenging experience.
Does anyone here, really want an easy "dumb-down game" (Look at the recent changes to the
combo for evidence of Riot dumbing the game down). Or do people want an immersive game that rewards teamwork and cooperation, not one that rewards somebody just for picking a champion that happens to be a favourite of Riot's so they give it favourable stats?
Do people really want easy games? Where is the challenge in that?
because both have high numbers. People do not want to shatter their house of cards and realise that they are not unique. One