Taliyah BIG POST (patch 6.14)
Okay, looks like Taliyah themed discussions going to trash talk, and newcomers(I mean not Taliyah players) see it as "oh, again, community simply dont like new change, community always dislike smth, nah, downvote"
So I try get here everything together, why 6.14 patch change is all wrong. Pls add in comments if I forgot smth.
Here we go:
- First and most important - extended cast time, the idea behind vactor cast was to make it easier to learn and faster to cast(which brings nerf to W-E combo) but in fact its just longer. W cast time is 0.85s(if I remember right) and now u must take ur time to vector cast it and only then 0.85s cast time start, while in 6.13 cast time starts immedeatly after first click
- Casting ability with vector outside of it MAX range force champ to go to that spot and then cast, while abilities without vector get casted at its MAX range, instantly.
So you see, using vector cast all depends on how fast u can unleash it, and when u mash buttons there is often happens so you cancel your W cast with E or Q.
Ok, next point. We(Taliyah players) dont say we dislike vector cast, its simple and fast way to use spells, but its just not for her W. There is why:
- Rumble ult is just massive AOE and you have plenty of time to think and land it as you want, Vik is same, his laser is just dmg line with not that much of cd, when u land ANY part of laser line onto enemy its cool: its deal tons of dmg. Taliyah is different, her W is her only hard cc and its not any like giant Rumble ult or vik laser, its quite tiny AOE you must land, and its also much much shorter than other 2 vector casts. Take a point it has a delay, which make it even harded compared to previous abilities.
- Also on live hew W has no template showing AOE size when you use it, just goddamn arrow, and no ability knock enemies straight up(which is quite important, not that often but still can mess up a kill or even tf)
Ok next. Some people ask to make it possible use W both ways, vector and double cast. its just impossible, cse one way obviously more valid than another, devs talk about it in big posts about Tali pre6.14. So close it, we need only one cast paradigm.
Another thing to mention is fact Taliyah got a lot to precise, compared to Vik and Rumble. Her Q is like Lucian R but with insane short cooldown and you must think a lot how and where to land it.
Well, hope I didnt forget a lot
Short story here. When I played with Tali like 20 or 30 games I had a feeling that her W-E combo looks like one ability which is sad, everyone have 3 and ult and you`re like 2 and ult, but then it dissapeared, but now in 6.14 I tried new cast and this is soooo lacking of variety, you simple try to land W and if you are succesfull just drop E, that all! While in 6.13 I found such an awesome mind games with E. You land E first as a zoning tool, your enemy knows if he stayed here on top of it, Tali will toss them for tons of dmg. So he try to fall back, but you try to predict where and land W. But one time Karma instead of fall back just all in me, and I completly miss my W. What Im trying to say is that E-W combo WITH lock out is such a cool mindplay tool in her kit, I dont want it changed. Without lockout she is just another mage with AOE delay cc. (Ok I know, some will disagree on that point with me, but thats ok, just my opinion)
Conclusion. So overall I think RIOT invent smth really new, new way to cast delayed directed abilities, and its now worse than vector cast. Its just new way and it must be learned. Im good with Vik and Rumble and I just cant imagine them woth double cast, it will ruin them. So with Taliyah, she is sooo made for double casting, pls RIOT hear us and answer.
Sorry for my bad english. Regards.