Little idea to balance Neeko more fairly
Q Blooming Burst: Magic damage: 70 / 115 / 160 / 205 / 250 (+ 50% AP) >>> 70 / 100 / 130 / 160 / 190 (+ 45% AP) Second and third bloom damage:» 35 / 55 / 75 / 95 / 115 (+ 20% AP) >>> 40 / 65 / 90 / 115 / 140 (+ 30% AP)
Here we would try to reduce the Q's poke in the lane but compensating the damage in the Q's explosions, rewarding the hitting of the E first and punishing the one who gets stuck in the Q's explosions.
Atack Range: 550 >>> 525 Atack speed: 0.645 >>> 0.660 W Shapesplitter: Cooldown: 20 / 19 / 18 / 17 / 16 >>> 18 at all levels
Less range to make her less oppressive in the Toplane and a compensation in the atack speed for her on-hit version.
R Pop Blossom: Cooldown: 90 >>> 110 / 100 / 90
It's a bad explanation, I guess, but I always felt it was too low that CD.
Basically I think those changes would leave her in a good place and open up spaces against her to play. best regards!