Don't Ward = Bad Grade for Champion Mastery
I have a suggestion for the new champion mastery system. Simply, part of a players grade should be based on how many wards they placed throughout the game. If a player placed a good amount of wards based on the length of the game, then that should be factored in when calculating the total grade. In turn, if a player placed a low number of wards based on the length of the game, it should lower their final grade.
This is just my suggestion as a frustrated jungler. I have never have claimed to be amazing, but I can say with total confidence that the trinket system does not work as well as it should. Usually, I'm right up there with the supports, or perhaps a little bit lower, at the end of games in the "wards placed" category. I get my trinket, I upgrade it by the time I hit level 11, and I use it. So, at the end of a 30 minute game, why do I have 17 wards, the support has 19 wards, and everyone else on the team has 0-5? This is commonplace--it is not a rare occurrence. Almost every single game I play, the end result is that 2-3 people on BOTH teams are just not even using their warding trinkets at all. If they are, they're still using it so little, that it's almost negligible. It just proves to me that the trinket system is a good idea, but lots of people aren't using it. My idea for the lowering of grades, based on poor warding, is intended to show players how little they're warding so that they can improve on it.