Don't Ward = Bad Grade for Champion Mastery

Coke4Days··3 votes·711 views

I have a suggestion for the new champion mastery system. Simply, part of a players grade should be based on how many wards they placed throughout the game. If a player placed a good amount of wards based on the length of the game, then that should be factored in when calculating the total grade. In turn, if a player placed a low number of wards based on the length of the game, it should lower their final grade.

This is just my suggestion as a frustrated jungler. I have never have claimed to be amazing, but I can say with total confidence that the trinket system does not work as well as it should. Usually, I'm right up there with the supports, or perhaps a little bit lower, at the end of games in the "wards placed" category. I get my trinket, I upgrade it by the time I hit level 11, and I use it. So, at the end of a 30 minute game, why do I have 17 wards, the support has 19 wards, and everyone else on the team has 0-5? This is commonplace--it is not a rare occurrence. Almost every single game I play, the end result is that 2-3 people on BOTH teams are just not even using their warding trinkets at all. If they are, they're still using it so little, that it's almost negligible. It just proves to me that the trinket system is a good idea, but lots of people aren't using it. My idea for the lowering of grades, based on poor warding, is intended to show players how little they're warding so that they can improve on it.

11 Comments

IcyPepper2 votes

I think it already is, judged by the number of people who go Imsofed/didntdiealot/whocaresaboutassists and wonder why they didn't get an S+ when closer observation slows sub-optimal cs'ing and warding.

Coke4Days1 votes

Gotcha. I haven't seen anything about these specific statistics other than the original description that riot presented when the feature came out. Thanks for the input.

Malix Farwin1 votes

{quoted}

I think it already is, judged by the number of people who go Imsofed/didntdiealot/whocaresaboutassists and wonder why they didn't get an S+ when closer observation slows sub-optimal cs'ing and warding.

not sure about that, got an S my last game and only placed 2 wards.

Reaper Soraka2 votes

I vote yes, even though that's more of a player skill than a champion one.

Maximum Zilean1 votes

I agree, and it should be an instant F or D if this is done on a support. Since they are typically the ones who ward the most.

But for other roles, I agree it should deduct some points for lack of wards. Not as much as it would for the supports though.

IcyPepper1 votes

Er, no.

Let's not punish the people who have to sink 800 gold into sightstone on their first back, okay?

Coke4Days1 votes

They won't be punished with this system though. If your're actually doing a good job warding, then it will show in your grade. It will only punish the people who are NOT warding. That's the point.

IcyPepper1 votes

Don't think they should receive a harsher penalty for not warding, though.

That's just reinforcing the "it's the support's job to ward" mentality. We should be reinforcing "it's everyone's job to ward" mentality. Honestly, considering trinket upgrades, people should be warding close to the support anyway. Buying wards pre-9, upgrading that trinket, and the like. The real reason for sightstone is a constant supply of wards for a cheap price for the low income player, not a crutch for the team and an excuse for everyone else to not ward.

Coke4Days1 votes

Exactly. Everyone should be warding. You hit my point right on the head. So players who do ward get rewarded for it, while players who don't will realize that they're not warding based on their grade. Although it doesn't specifically have much to do with the actual mastery of a champion, it will reflect how well the player is doing in general. I've seen Katarinas who never warded once go 20/3/3 and get an S. I don't think that's right. It may mean that they're carrying kill-wise, but it doesn't reflect how poorly they did in other categories. Players should be shown what they're bad at as well as what they're good at. You're absolutely right that everyone should be warding. Which is why this suggestion will promote better warding habits for EVERYONE.

1011001110001 votes

What does warding have to do with CHAMPION mastery? Warding is a general player skill, not champion expertise.

Malix Farwin1 votes

While i do agree that warding is very important, it has almost nothing to do with a champion unless you can interact with wards like lee sin and katarina

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