Twisted Treeline Surrender Vote

BIG LICK BILLY··2 votes·775 views

Twisted Treeline games need to be able to be forfeited with two of three 'yes' votes, otherwise it gives one person the ability to decide the fate of 2 others, which is a tad bit overpowering for one person handle. I know Riot completely neglects this game mode but this has been an issue since the game mode was created and it needs to be changed. But i doubt it'll happen, Twisted Treeline will probably just wind up like Crystal Scar.

1 Comments

Avienal1 votes

[{quoted}](name=BIG LICK BILLY,realm=NA,application-id=3ErqAdtq,discussion-id=N8fNEtqk,comment-id=,timestamp=2017-03-12T21:15:05.555+0000)

Twisted Treeline games need to be able to be forfeited with two of three 'yes' votes, otherwise it gives one person the ability to decide the fate of 2 others, which is a tad bit overpowering for one person handle. I know Riot completely neglects this game mode but this has been an issue since the game mode was created and it needs to be changed. But i doubt it'll happen, Twisted Treeline will probably just wind up like Crystal Scar.

It would be nice atleast to deal with the snowball power that 3vs3 can have thanks to rather squishie first towers, small map size so its easy for junglers to jump between lanes to gank and secure a perfect op for a kill, even to where the difference between a 3 laner team vs a 2 laner and 1 jungler can shows a major difference since the latter can go uncontested in getting gold and exp while the 2 lane team may have more 'pressure power' they end up suffering on exp and gold gain even when one of them builds support items to compensate.

I would like so many things such as earlier surrender times, adjusted weight on mastery ranks and what not due to the difference in map and of course, surrender goes thru with 2 yes hitters and maybe even small tweaks in the map to maybe make easy early game diver champs can get punished much easier for wreckless early game dives, especially where they can hide in the bush at the 2nd turret and 'blast' the enemy running to the 2nd tower to recall back or even because of the walls being relatively 'narrow' in width where certain champions need to not have the lee'way where they can easily poke you from behind the wall in the jungle even while your under the turret. Its basically a free safety wall for plenty of poke based or long range nuke champions to get early surprise mother fk'er moments on low health enemies.

[slayer-jinx-unamused]

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