I understand wanting to give Assassins a boost in vision control...
But they really shouldn't be dominating the vision game... Can we consider either reworking the vision passive to actually be a moderate amount of counterplay, or maybe move it to Edge of Night so Edge can have a niche and Assassin Vision control doesn't come down and shut down aggressive macro play on their very first item. Edge might need some stat changes after that. I'm Ok with that.
..
While we're here, can we finally acknowledge that there's a point where vision, turret effectiveness, survivability and general safety get so low that they start reducing aggression rather then encouraging it :s
but leave the damage
but only during the active. While the active being active (well makes sense), you can't be detected by wards but can see her, can destroy her (but not in a one-hit)