Veigar, Riot can you help him?
Do you (#Riot) have any plans for our cute little master of doom?
I mean he clearly is VERY BAD off right now. He has a winrate from ~46.57%(changes every few days) (ok up from 45% 2 patches ago, still quite bad), which alone is is leading to the conclussion that there is a Problem with him. He is heavly focused on lategame, in a Meta which lets games end very early on, even under 30 min. (if i remember correctly) His flat damage was reduced a few patches ago, while nerfing 90% of all Ap items, which made him even weaker than probably intended.
What i am asking is, what can we do to improve Veigar so that he is fun again to play and play against? (YES BOTH WAYS)
i will try to make a list which should guide people through the problems of Veigar.
I would propose that his passive should get reworked, since its right now quite unnecessary, since you get the same ability from Masteries
and the same Mana regen from items like 
as you got before any patches, which leaves Veigar with far more Mana than he ever needed.
The change in the passive could be anything which improves his playstyle further, like
- If Veigar kills a creeps he will reduce the current cooldown of all of his abilities by 1 (or 2 sec).
- Veigar gains increased MR as he gets more AP (since he is the anti mage)
- "Veigars abilities are too strong to notice the tenacity of enemies, tenacity has no effect on Veigars abilities".
- Veigars abilities gain special attributes while used inside his E- Event horizon or
- Every 5 casts will cause Veigars next ability to appear instantly (his W or E)
i just thought of these, so of course arent they perfect, but its clear what i want to say with it. It should improve his playstyle.
Now to Veigars Q It does have a lot to do with the skill of the enemy and of Veigar:
1.Veigar only gets farm if he can effectivly harass the minions, be in range and doesnt get harassed to strong. -1.While the enemy can interrupt his farming by playing agressively, which makes this quite balanced.
2.If Veigar wants to hit the enemy with his Q, he needs to predict where his enemy is going (or fire it in the direction if the enemy is close) -2. The enemy could also use the minions to block the Q completly, or simple evade it.
this makes his Q a great ability for both him as his enemies alike, since it does require skill from both parties.
Now to Veigar Problem zone Veigar's main issue right now is his W in combination with his E.
First to the W:
- Its a great ability for wave clearing, since its aoe and does alot of damage -1. If its used for wave clearing, then his Q farming is greatly reduced -1. It is easily evaded by any enemy, who is not stunned, rooted or slowed without escape ability (since oyu can see where it will land.
This makes the skill quite one-sided, if the enemy isnt stunned, rooted or slowed, then he will escape the ability with ease, which makes this skill very ineffective against player who pay attention for that ability, but more for that later on.
Now his E, the horror for most people.
It has obvious flaws and strenghs.
- Huge radius, great for trapping enemies, long stun
-1 Only the edge does stun.
-1 delayed, so easily predictable, which causes the stun to rarely proc against good player (only if the pay no attention to it, or dont know what to do when its used)
-1 instantly vanished (doesnt proc stun), if Veigar dies while casting it, even through it appears, which makes it less helpful for the team (rare, but still makes a differenz)
-1 it can be flashed out,
and many abilities like these from
ignore it completly, which makes the skill completly useless against these champions (excepts making them use the ability, which have a low cooldown.
-1. it does not protect Veigar from being killed by the enemy inside the event horizon.
-1. Its doesnt mean that his other abilities will actually connect with the enemy.
----- for example W can be easily evaded, since there is enough room to flee
----- Also his Q can be evaded (harder to do), but can also be blocked by minions (easy to do)
This makes this skill very rewarding if the enemy actually get hit by the stun, but this happens very rarely, sicne it depends completly on the enemy to not run into the marked position. And even through it hits, you know that its not completly your own earning, the enemy did made a big mistake if he got hit by it.
This makes the skill good to play against, since it can be easily evaded, and it still gives you a good chance to kill people from within the event horizion while trapped. Veigar on the other hand needs the kill to land his onther abilities, which makes him and easy target if the stun does not connect since this means most of the times that his W will also not hit the target. This leaves Veigar with 2 choices, flee instanty from the battle, or try to kills him with q+r.
This synergy needs to be reworked, since its makes Veigar very unreliable in important situations and makes it completly depended on the skill of the enemy NOT Veigars.
I will skip his R, since it is clear what it can(do alot of damage while having high cd) and can not (hit Fizz or someone with
)
What does hurt Veigar the most? He can be counterplayed in three differnent ways.
- Counterpick

etc. which greatly reduces the gameplay and gameflow for Veigar, sicne these champions can, without having more skill than the Veigar player, defeat Veigar by their unique abilities, which makes Veigar literally only an nuisance for them, not even slightly a threat. - Outplay (?) him by not getting stunned. If the enemy isnt hit by the stun then he is able to easily vade the coming W and if minion are present even his Q, which leaves Veigar extremly vunerable, since he cant win a fight with his R alone (which can be negated by abilities or items)
- Items. If the enemy is NOT building full ap, then veigar does have a huge problem. If the Player is Ap, then

will make then nearly unkillable, even for a few Veigar. If they are AD, then

will make them unvunerbale for Veigar player. And tenacity even makes the stun far shorter than without, which makes the fragile slow Veigar an very easy target.
What would Veigar now really help?
There are many ways to help him, not just one. i dont have a very good idea what you could to improve his gameplay except reverting changes back
with giving his abilities more damage/utility while increasing the mana costs and the cooldown consideratly. This would make Veigar more of the old burst champ, while making his mana scarce and it would take him time to come back into the fight.
It would also be great if
But i hope that you Riot, or anyone of the helpfull people below have ideas how Veigar could become a normal champion like in the beginning of last year again, which makes him fun to play and play against, especially in the higher elo.
Have a nice day guys, and give many comments and ideas so that riot gets (perhaps) an insperation on how to restore Veigar.
Ps: Dont flame, or say he is op because he had X stacks after Y minutes in game Z...
Read the WHOLE upper section before making comments.[slayer-jinx-wink]