The Answer - Tower First Blood for EACH LANE?

JHost22··1 votes·550 views

Forgive me if I'm stealing anyone's idea. I'm sure I'm not the first to come up with this, but I haven't seen it posted here recently.

Tower First Blood is a good thing. You should be rewarded for taking objectives faster than your opponents. Rather than rewarding teams for focusing on a single lane (often bot), what if we had a smaller reward - say, 40g/person - for destroying the first tower in each lane? I think this could solve several concerns the community has currently:

  1. This has potential to be more snowbally than what current Tower First Blood gives, but your team would have to win all three lanes to get that bonus. Assuming all outer towers fall, winning two lanes (enemy wins one) would net your team an extra 40g/person, but winning three would net you 120g/person, compared to the current 80g/person tower first blood. This rewards macro play, but also allows counterplay against teams tunneling in on a single lane. Is your team losing 2v4 bot? Send your jungle to 2v1 top and get the same tower bonus.

  2. I've seen many posts about top laners feeling unproductive, useless, etc. during laning. With a team reward (rework rift herald pls rito) for taking their tower before their opponent regardless of whether their team has lost another lane already, every lane could feel like they have a noticeable Impact. Pun intended.

  3. The ultimate goal of this game is objectives - destroying towers and eventually the nexus - not kills. Many new players (honestly, most players) overvalue kills without thinking about how fights can affect the map. I think a clear emphasis on the importance of ALL towers could result in more competitive ranked play.

Thoughts?

1 Comments

TheFallenShaw1 votes

No, just No. More gold speeds the game up even faster. Champions already need reworked tobe competitive bc the game ends to quick now, cough "Nasus" cough. Then again I thought the game was better 2 to 3 years ago so I could very well be wrong.

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